[map] dm_diehard

[map] dm_diehard

Re: [map] dm_diehard Posted by WAR_Nuker on Sat Aug 22nd 2009 at 2:15am
WAR_Nuker
4 posts
Posted 2009-08-22 2:15am
4 posts 110 snarkmarks Registered: Aug 6th 2009
This is a a discussion topic for the map "dm_diehard" by WAR_Nuker which can be found here

Map description:

This was my first source map, which I started around five years ago. It was almost complete but I was never satisfied with it so i never released it. So, I decided to load it up, rename it from dm_garage to dm_diehard, polish it off, and submit it to the community. I have a tendency to not submit things, but I want to be rid of that. This is the first of a few projects I have not submitted that were almost done.

This map is based off of the first level of the game Die Hard Trilogy for PS1 (terrible graphics but very fun), which was a parking garage. I recreated the map in hammer and then added my own artistic licence as well as a couple secrets. The map is compact but offers plenty of cover for some pretty interesting firefights. I always thought a parking garage would make a good place to paintball or something, so here you go. Enjoy!

Map screenshots:
Loading embedded content: Map #3239
Re: [map] dm_diehard Posted by reaper47 on Sat Aug 22nd 2009 at 2:22pm
reaper47
2827 posts
Posted 2009-08-22 2:22pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Hum... deja vu? Hadn't you already posted this? Is this a new version? You don't have to overwrite the old one, you know. :)
Re: [map] dm_diehard Posted by Riven on Sat Aug 22nd 2009 at 4:23pm
Riven
1640 posts
Posted 2009-08-22 4:23pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
No, he never made a map profile about it, so now he did! -yay, thanks.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: [map] dm_diehard Posted by Kampy on Tue Aug 25th 2009 at 3:51pm
Kampy
304 posts
Posted 2009-08-25 3:51pm
Kampy
member
304 posts 716 snarkmarks Registered: Dec 30th 2003 Occupation: student Location: Germany
from the screens Id say the lights suck. they seem much too bright. A garage is always a lame concept, because garages look rather boring, but Die_hard as a map thats a nice idea. I recognize certain parts of the map.