[map] De_Loads

[map] De_Loads

Re: [map] De_Loads Posted by GliF on Wed Dec 9th 2009 at 9:48am
GliF
6 posts
Posted 2009-12-09 9:48am
GliF
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6 posts 271 snarkmarks Registered: Nov 21st 2009 Location: Lithuania
This is a a discussion topic for the map "De_Loads" by GliF can be found here

Map description:

Map finished after two months of work :)

Rate please :)

Map screenshots:
Loading embedded content: Map #3255
Re: [map] De_Loads Posted by Riven on Wed Dec 9th 2009 at 11:32am
Riven
1640 posts
Posted 2009-12-09 11:32am
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1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Wow, this map is pretty nice! It's been a while since I've played a CS map, but this map exceeded those fond memories. This map had very nice visuals and 'atmosphere.' There are more things going on in this map than in your average counter-strike 1.6 map. Everything from the custom skybox, to the rain and fog effects, really brings it all together without too much distraction.

The layout seems fine and dandy, but nothing like a good playtest or two to round that out, if it indeed needs rounding out. Maybe a few concerns would be for some of the open 'corridors' leading around some of the buildings. Except for about 1 crate or so, those corridors are pretty bare. Perhaps more explainable cover should be placed there. There's also an open overhead gate with a stop arm in front of it, -I think this needs to have something else in the way, or perhaps move the stop arm closer to it so that the player cannot get around it to discover the 'invisible wall' there preventing them from getting inside that building. Was there a reason why the doors didn't make any sounds? -It just caught me off-guard. Also, that's the one thing this map is lacking, and that would be for a nice atmospheric rain storm sound. I think it would add 2x more emphasis into the map. Increase that awesome factor.

Other than that, I believe this map was really well done; it looks like it was given a good deal of thought to, and by someone with experience. I also like the light halos -nice touch.

Looks like a really well design map. :hee:
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: [map] De_Loads Posted by G4MER on Thu Dec 10th 2009 at 1:39am
G4MER
2460 posts
Posted 2009-12-10 1:39am
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2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
Is this Source? I am a big CS player and mapper.. if its Source I will check it out.
Re: [map] De_Loads Posted by Riven on Thu Dec 10th 2009 at 1:16pm
Riven
1640 posts
Posted 2009-12-10 1:16pm
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1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Naw, it's 1.6 (goldsource)
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: [map] De_Loads Posted by G4MER on Thu Dec 10th 2009 at 10:59pm
G4MER
2460 posts
Posted 2009-12-10 10:59pm
G4MER
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2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
Ahh never mind then.

It does look good though, it may make me go back and install old CS and check it out...
Re: [map] De_Loads Posted by GliF on Sat Dec 19th 2009 at 3:07pm
GliF
6 posts
Posted 2009-12-19 3:07pm
GliF
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6 posts 271 snarkmarks Registered: Nov 21st 2009 Location: Lithuania
Thank you for your comments :)
And Riven whem you said "Was there a reason why the doors didn't make any sounds?"
I forgot to add it :lol:
One of my friends also mapper said that 3 of 4 mappers forgot to add sounds :D
Re: [map] De_Loads Posted by Riven on Sat Dec 19th 2009 at 8:30pm
Riven
1640 posts
Posted 2009-12-19 8:30pm
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1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
GliF said:
One of my friends also mapper said that 3 of 4 mappers forgot to add sounds :D
Very true, very true. Sounds are one of those things that when added, can make a big difference between maps. And for a game like CS, I think they're a pretty big deal for letting know where you are to the other team, and will make you re-think your strategy a bit.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202