Update Log:
V.9: (Gameplay focused update)
-Hdr added back (both maps)
Commons should now spawn closer, and more often, And get stuck less (Storage North)
Storage North:
-Removed far side of map (Pool and its corridor) to improve gameplay and make map focused
-Fixed Zombies getting stuck on the scafolding, jsut outside the starting area
-Moved Survival start, so it no longer shows through the wall
-Replaced stairs, now more room on the "balcony"
-Fixed some streched textures
-Added an Overlay the window
-Lots of optimization
-Improved skybox, including leaks, Optimized skybox and no prop leaks
-Improved nav, (trouble report fixes and improved flow)
Storage South:
-Replaced some dev textures with there correct texture
-Optimized skybox
-Optimized brushes
-Fixed some minor Glitches
-Fixed rain in the center of map
-Added fog, and more lighting effects
-fixed some overlapping texture
-Improved nav
-Fixed some broken ladders
V.8: (Update)
-Poster updated, Survivors are now in correct order
-Survivors pictures on models improved (No white around edges)
-Hdr temperally removed
Storage North:
-Added door frames to remaining doors
-Added lights to rooms missing lights
-Fixed some parts of floor having gaps
-Fixed sound on generator not working in some games
-Fxed Frying pan going through table
Storage South:
-Added Rain to the open area of ceiling.
-Added Soundscapes
-Improved weapon, and item spawns
-Added a bit more room into the map, Mainly on the second level
-Also added railings to parts of second level, For effect and Gameplay reasons
-Added ladder and opened room to join second level togther (So you can walk round whole map in cirle)
V.7: (Update)
-Added Poster for map
-Hdr added (Both maps)
Storage North:
-Moved spawn into blue room
-Balanced weapons at spawn
-Added more pipebombs around the map
-Added some more Detail around the map
-Optimized map more
-Moved Scavenge start to better location
-Added a few missing doorframes
-Added Cubemaps
-Added Hdr light
Storage South:
-Added Cube maps
-Some a lot more detail into and around spawn room
-Improved maps ambient sounds
V.6: (Beta)
-Split map into two parts, to help improve infected spawn distance, and general gameplay, both maps are now more focused.
-Changed Mission files, so that pictures for maps are right way round
Storage North
-Added some more infected spawning places
-Improved nav, zombies no longer get stuck
-Balanced scavenge cans for the smaller map
-Added some more rooms around the map, containting cans, items and more, for both survival and scavenge
-Balanced weapons and items around map for survival
-Moved Survival spawn, and its weapons around for more balanced gameplay
Storage South:
-Added roof to map, so you can see outside sort of

Plan to do more with this
-Added soundscapes to the map
-Balanced weapons, and items around map
-Added more infected ladders
-Added nav onto the reachable crates, to stop the spitter bug, and to let infected get at you
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V.5: (alpha)
-Added More Rooms
-Fixed Nodraw by vent
-Balanced Gas cans again
-Added more detail into map
-Slightly lowered railings to more realistic level
-Fixed Scavenge Spawn
-Improved nav, Zombies now spawn a bit closer to you and from more places

-Added more scavenge weapons
-Added a few more survival weapons
-Added areaportals
-Optimized the map more
V.4: (alpha)
-Made lights brighter.
-Fixed some overlapping textures.
-Fixed Duplicated light.
-Fixed some support beams not touching the wall.
-Removed part of the wall structure,to help with performance,to add better structure into the map.
-Changed some parts of map, Eg the pit in the storage room, to have slime in it, so it is more intresting.
-Added new weapons and items for Scavenge and Surviva.
-moved some existing weapons/items aroudn for more balanced gameplay.
-Added some new rooms into map, For infected to spawn, and more "indoors" like gameplay.
-Redone maps ambient sounds, to fit the map better.
-Added more decals and overlays, to make the map look more run down, and realistic
-Balanced the Scavenge Gass cans
-Slightly Improved nav
V.3: (alpha)
-Added doors into some areas
-Changed nav to make infected spawn in better positions
-Added more infeted ladders