1640 posts1266 snarkmarksRegistered:
May 2nd 2005
Occupation: ArchitectLocation: Austin, Texas, USA
Hmm, have you tried func_door_rotating? You're able to set the angle (distance) the door (whatever shape) turns, so that allows for two predetermined stopping angles. Or in this case, two faces of a triangle. Just turn off the flags that enable player or NPC interaction and stick with the logic_timer and toggle the "doors" at once to achieve the effect.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Help with rotating sign!
Posted by free_man_cdn on
Tue Jul 27th 2010 at 3:07am