Help with rotating sign!

Help with rotating sign!

Re: Help with rotating sign! Posted by free_man_cdn on Mon Jul 26th 2010 at 8:00pm
free_man_cdn
2 posts
Posted 2010-07-26 8:00pm
2 posts 0 snarkmarks Registered: Jul 26th 2010
In half-life, everybody remembers the rotating signs shown here: http://i.imgur.com/LdkU1.jpg

I'd like to re-create something similar using the source engine.

I've toyed with func_rotating and using a logic_timer, but no avail..

Anyone want to help/give advice? Thanks!
Re: Help with rotating sign! Posted by Riven on Mon Jul 26th 2010 at 10:53pm
Riven
1640 posts
Posted 2010-07-26 10:53pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Hmm, have you tried func_door_rotating? You're able to set the angle (distance) the door (whatever shape) turns, so that allows for two predetermined stopping angles. Or in this case, two faces of a triangle. Just turn off the flags that enable player or NPC interaction and stick with the logic_timer and toggle the "doors" at once to achieve the effect.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Help with rotating sign! Posted by free_man_cdn on Tue Jul 27th 2010 at 3:07am
free_man_cdn
2 posts
Posted 2010-07-27 3:07am
2 posts 0 snarkmarks Registered: Jul 26th 2010
Yep, figured it out. 4 individual func_doors, triggered by a logic auto, and then a timer. Thanks!