Hey Le Chief, you got some very nice looking levels on your site! The above pictures are from an earlier version, most crates have now been moved to a confined area. It looks like this now (I've lowered the ceiling, but windows are too high above floor):
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There's definitly a scale problem in my map. This is because I (stupidly) build it according to the scale of prefabs and mdls, rather than player scale. Valve Source docs (which I'm guessing apply to this) also state that the player models use a different scale than props/architecture:
Maps, architecture and prop models use a scale of 1 foot = 16 units.
Human Character models for Source Engine currently use 1 foot = 12 units.
This means that if I build to 1 foot=16 units, the map ends up too large for players, as can be seen in these pics:
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I can't see the point of diffrent scales for players and props/architecture that will inhabit the same world, one of them will seem off! How do you go about this? Do you ignore the architecture scale and just model all to player scale (1ft = 12 units)?
Yeah Le Chief, I'd be happy to try out the map with you some time!