I am currently making a fightyard map and want to include walls that, when triggered, will trap players for 3 seconds. I have tried different combinations of func_button, func_relay, trigger_multiple and trigger_counter. Either the walls dont turn on at all, or they turn on but wont toggle back off.
The kicker is that I did something similar to this years ago, but can't for the life of me remember how I did it.
Re: Timed wall toggle for CS:CZ How is this done?
Posted by Banquo on
Sun Oct 16th 2011 at 12:29am