[map] ff_avanti_ctf

[map] ff_avanti_ctf

Re: [map] ff_avanti_ctf Posted by ddm999 on Thu Sep 19th 2013 at 3:58pm
ddm999
2 posts
Posted 2013-09-19 3:58pm
ddm999
member
2 posts 20 snarkmarks Registered: Feb 18th 2013
This is a a discussion topic for the map "ff_avanti_ctf" by ddm999 which can be found here

Map description:

Avanti_CTF is a remake of part of Avanti_Classic (CP1 to between CP2 and CP3, to be exact), but as a CTF map.

Avanti_CTF is completely rebuilt using no part of Avanti_Classic.

Avanti_Classic is by Green Mushy.

Map screenshots:
Loading embedded content: Map #3539
Re: [map] ff_avanti_ctf Posted by G4MER on Fri Sep 20th 2013 at 5:31am
G4MER
2460 posts
Posted 2013-09-20 5:31am
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
One of the first bits of advice I received when I join the Snarkpit many many years ago, was add detail to your maps, add architecture elements. I now pass that advice on to you.

The map looks good, but its very flat and uninteresting. There are some great tutorials in the article section on how to dress up your maps.

Keep up the good work. Keep on mapping.
Re: [map] ff_avanti_ctf Posted by smicky125 on Fri Jan 3rd 2014 at 7:28am
smicky125
1 post
Posted 2014-01-03 7:28am
1 post 0 snarkmarks Registered: Jan 3rd 2014
A few spawns are on the ridges. The entire map is set on a low gravity (with the guass being dead center on ground level in the pentagram). Players spawn with long-jump, so you can dodge the moment you spawn into the map..

It was a really fun experience, playing this one with everyone...
Abusing explosives in a full map will get you LOTS of easy kills in this tight map.
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