Trigun

Trigun

Re: Trigun Posted by Vash on Thu Mar 4th 2004 at 10:39pm
Vash
1206 posts
Posted 2004-03-04 10:39pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
The very early alpha has been released find it Here.
Re: Trigun Posted by Kage_Prototype on Thu Mar 4th 2004 at 10:43pm
Kage_Prototype
1248 posts
Posted 2004-03-04 10:43pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Why would they release a very early alpha?

/me downloads anyway

[EDIT]And When they say early alpha, they mean it.

/me deletes
Re: Trigun Posted by 7dk2h4md720ih on Thu Mar 4th 2004 at 10:56pm
7dk2h4md720ih
1976 posts
Posted 2004-03-04 10:56pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
To get feedback from an early stage Kage.
Re: Trigun Posted by Crono on Thu Mar 4th 2004 at 11:13pm
Crono
6628 posts
Posted 2004-03-04 11:13pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I'm downloading it now.

I want to see what you did to tg_westtown map :smile:
It was lookin' good last time you showed me some screen shots.

I'll edit this later once I've played it a bit.

[EDIT]
.....HL with Trigun models :smile:
[/EDIT]
Re: Trigun Posted by Kage_Prototype on Thu Mar 4th 2004 at 11:48pm
Kage_Prototype
1248 posts
Posted 2004-03-04 11:48pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Well, all they're gonna get is feedback from one map and a few models. Seems a bit early for this :smile:
Re: Trigun Posted by Vash on Fri Mar 5th 2004 at 12:21am
Vash
1206 posts
Posted 2004-03-05 12:21am
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Well, I think the MOD leader is really stupid for releasing this..The models are no where near done, WestTown is pure crap atm (Placeholder textures, layouts and everything else), but he wanted everyone to have something to at least use for a while, so they are distracted while we work :biggrin:
Re: Trigun Posted by Crono on Fri Mar 5th 2004 at 1:33am
Crono
6628 posts
Posted 2004-03-05 1:33am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Hmm, doesn't seem like a very big distraction, no offense. This is really early stuff. I mean it doesn't even look like you guys have modified the code yet. I'm hoping you've got some BIG ambitions for this mod, because it could be very, very awesome.

Like Trigun mode :smile: (As in, you can use your big ass gun)

Also, I have but one question . . . . why is Vashes 'whimpy' gun his robitc arm gun? and his powerful hand gun (colt) his normal hand gun?? This actually doesn't make sense to be honest. But other then that, as a pre-alpha (because it really is) It's looking good so far. Keep working, Map slave!
Re: Trigun Posted by Vash on Fri Mar 5th 2004 at 1:40am
Vash
1206 posts
Posted 2004-03-05 1:40am
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
I know, I know. Our MOD leader is a f**king idiot..We had a leet modeller apply, and he said "No, we dont need you." I mean, WTF? You always need f**king MODELLERS!!!!111 Hoping this MOD gets less "retarded" as it slowly progress(es).
Re: Trigun Posted by Gorbachev on Fri Mar 5th 2004 at 2:53am
Gorbachev
1569 posts
Posted 2004-03-05 2:53am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
I love being a mod leader and not having to deal with foolish decisions. I'm committed to quality and am not going to release any alphas to the public, and the beta versions will be strong enough to play well alone. Sometimes it's tough to decide who to apply on the team and such, although it's also nice to have non-team contributors, but that's only for extra stuff and shouldn't be relied on.