[Radiant Editor]Modding and models

[Radiant Editor]Modding and models

Re: [Radiant Editor]Modding and models Posted by MadMan on Sat May 1st 2004 at 6:53am
MadMan
47 posts
Posted 2004-05-01 6:53am
MadMan
member
47 posts 54 snarkmarks Registered: Apr 29th 2004 Location: Land of Tulips
I got a moddingtool from this site with its plugin ,(i got lightray3d) but cant figure out how it works, if i use import in the file menu and try to import a xmodel file it wont show the files if i got the filetype on ''Cod model'' if i got it on all files it cant load the files, any ideas? :brickwall:
Re: [Radiant Editor]Modding and models Posted by KoRnFlakes on Sat May 1st 2004 at 7:24am
KoRnFlakes
1125 posts
Posted 2004-05-01 7:24am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
IW made sure you could not import their models & steal them, download the model tools from this site & youl get a reference of the browning automatic rifle to look at.
Re: [Radiant Editor]Modding and models Posted by MadMan on Sat May 1st 2004 at 7:30am
MadMan
47 posts
Posted 2004-05-01 7:30am
MadMan
member
47 posts 54 snarkmarks Registered: Apr 29th 2004 Location: Land of Tulips
on the site u gave me.., dynamic4.gamespy.com i found a thing they ware modding a thompson (a tutorial), but i cant find the tut now :sad: so i know its possible..

they ware also useing lightray3d
Re: [Radiant Editor]Modding and models Posted by KoRnFlakes on Sat May 1st 2004 at 7:31am
KoRnFlakes
1125 posts
Posted 2004-05-01 7:31am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
perhaps you mean the skin or the guns attributes?
Re: [Radiant Editor]Modding and models Posted by MadMan on Sat May 1st 2004 at 11:21am
MadMan
47 posts
Posted 2004-05-01 11:21am
MadMan
member
47 posts 54 snarkmarks Registered: Apr 29th 2004 Location: Land of Tulips
Changing the skin of a thompson , in that tut
Re: [Radiant Editor]Modding and models Posted by KoRnFlakes on Sat May 1st 2004 at 5:07pm
KoRnFlakes
1125 posts
Posted 2004-05-01 5:07pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
In that case, open pak3.pk3/skins/ & look for material@thompsonsomesuh.dds - the piece before the @ defines the shader/material type just like normal textures, so everything in your map can be made out of a material.

e.g - metal@thompsonstock.dds

edit that with your desired image program, save them in the same directory structure except in a pak file name alphabetically higher than pak# like zzz_thompson.pk3 so that its the last skin file to be read.

Remember, this will make your game impure.
Re: [Radiant Editor]Modding and models Posted by MadMan on Tue May 4th 2004 at 8:03am
MadMan
47 posts
Posted 2004-05-04 8:03am
MadMan
member
47 posts 54 snarkmarks Registered: Apr 29th 2004 Location: Land of Tulips
Hmm..., just found out how to make new weapons but..need to register first to export the models, this could get trickey.. :microwave:

does wally works for cod then?
Re: [Radiant Editor]Modding and models Posted by KoRnFlakes on Tue May 4th 2004 at 8:17am
KoRnFlakes
1125 posts
Posted 2004-05-04 8:17am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
nope, wally reads .wad files. CoD leaves all its image files outside. you will need an image editor like photoshop with a .dds plug-in to be able to read CoD's image file types.

http://developer.nvidia.com/object/nv_texture_tools.html