Re: cycler_sprite crashing
Posted by $loth on
Thu Jun 17th 2004 at 10:41am
Posted
2004-06-17 10:41am
$loth
member
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Feb 27th 2004
Occupation: Student
Location: South England
I 've heard that you can load in a model using a cycler_sprite [in a hldm map], but when i direct the cycler to a model, hammer crashes, i've heard that i need to upadte a fgd, if so where can i get one.
help apreciated
Re: cycler_sprite crashing
Posted by scary_jeff on
Thu Jun 17th 2004 at 10:49am
Posted
2004-06-17 10:49am
1614 posts
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Registered:
Aug 22nd 2001
OK, here's what you need to do.
Open the fgd in notepad.
Search for "cycler_sprite" (ctrl+f).
Change the first line for this entity from
@PointClass base(Targetname, Angles) sprite() = cycler_sprite : "Sprite Cycler"
to
@PointClass base(Targetname, Angles) studio() = cycler_sprite : "Sprite Cycler"
Save the file.
Reopen Hammer.
This works for the env_sprite entity as well; change sprite() in the first line to studio().
Re: cycler_sprite crashing
Posted by $loth on
Thu Jun 17th 2004 at 11:03am
Posted
2004-06-17 11:03am
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Will this act like cycler and make 'yellow' blood spray out?
Thanx SC! :biggrin:
Re: cycler_sprite crashing
Posted by scary_jeff on
Thu Jun 17th 2004 at 11:18am
Posted
2004-06-17 11:18am
1614 posts
191 snarkmarks
Registered:
Aug 22nd 2001
Na, it works properly. You do need a clip brush around it to make it solid though. I might do a tutorial on setting the cycler up to use the gib models as well.