Re: Thathv
Posted by Ferret on
Fri Jul 9th 2004 at 4:35am
Ferret
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dont photoshop brightness, it looks really bad like that.
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I very much like the bottom right pic, but the rest... I'm not really sophisticated enough in my analysis to say what is wrong from the screens, I just don't like the others very much. Probably somthing along the lines of what Cass said. and yeah, get some better screens up.
Re: Thathv
Posted by JFry on
Fri Jul 9th 2004 at 8:29am
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1<sup>st</sup> screen: Way too many lights! I counted something like 12 lights and yet none of them cast enough ambient light into the area to properly light it. In real life people generally don't build structures with that many lights and it looks odd when you see it in a video game (unless there is a good story behind it). Nice architecture here tho.
2<sup>nd</sup> screen: I agree with Cassius on this one, the brushwork isn't too flattering. Again, people don't just build giant dangerous generators in the middle of a room and call it a day. I think it would look good if you lowered the floor around the base of the generator and put up a guard-rail surrounding it. Hope I explained that right cuz it looks cool in my head haha. Also the red squarish looking thing doesn't do much for the scene and is probably raising r_speeds a bit much.
3rd screen: I like this one alot. The architecture looks pretty good and I like the steam coming out of the vents. I think it could look better with some fancier textures tho (this applies to all the screens).
4th screen: From what I can see it looks ok, but the red and blue alternating lights just looks wrong. I think the texturing looks best on this screen.
I like the elaborate brushwork of this map but there are also some flaws (most noticably pic 2). The lights don't seem to be working too well and there isn't much contrast. Textures are over-simplified but the ones in the 4th pic look good. I'd use that as a base scheme for the rest of it. This map looks like it needs a bit of work but I think it'd be worth it in the end. This might sound wierd but try writing a background story for the level. Even if you don't include it in the readme it can help alot to flesh out your ideas and can end up going a long ways in terms of ambience.
Re: Thathv
Posted by Crono on
Sun Jul 11th 2004 at 10:30am
Posted
2004-07-11 10:30am
Crono
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The textures you currently have don't begin to accent the architecture you have there.
The architecture its self is wonderful, but the textures give it an incredibly blan look. Some more variation seems to be in order.
Some, blues would do this map wonders :).
Looks like it needs some altered rustish textures. and some steel and metal textures too.
There seems to be too much light for the amount of light fixtures you have, either add some more fixtures (which would accent the architecture nicely, like floor lights), or dim it down.