fy_icewar

fy_icewar

Re: fy_icewar Posted by JFry on Mon Jul 19th 2004 at 7:44pm
JFry
369 posts
Posted 2004-07-19 7:44pm
JFry
member
369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
Looks like it could use some more detail in the brushwork. Little things like adding a border on those bricks with an appropriate texture can make a big difference. Also the lighting is pretty flat. Think about what shadows will be cast when choosing the the environment lighting's direction.
Re: fy_icewar Posted by Dred_furst on Mon Jul 19th 2004 at 8:38pm
Dred_furst
455 posts
Posted 2004-07-19 8:38pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
Just to let people know, ive released a new map, fc_icewar for cs. This is my first released map, but im not a n00b mapper. Add comments ect. here :razz:

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Re: fy_icewar Posted by Forceflow on Mon Jul 19th 2004 at 8:40pm
Forceflow
2420 posts
Posted 2004-07-19 8:40pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Although I hate fy_ maps, this maps looks better than iceworld ... maybe a bit work on the lighting, tho.
Re: fy_icewar Posted by Dred_furst on Mon Jul 19th 2004 at 8:45pm
Dred_furst
455 posts
Posted 2004-07-19 8:45pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
yup, been said already, no worries, i intend to improve it in rv1