Re: buttons and lights
Posted by Your Dead on
Mon Aug 2nd 2004 at 7:57am
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I am having a problem getting the button and light thing to work....Ok here is what I'm trying to do, I want to put a light switch in the cellblock 2 map that I have made but don't know what to use entity wise. Can someone please give me a place to go for this or tell me how to do it. I have searched the tuts and found nothing that helps. simple on off thing!!!!!
Re: buttons and lights
Posted by $loth on
Mon Aug 2nd 2004 at 8:07am
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Create what you want to be your button, make that a func_button. Make a light entity and give it a name like 'light1' or something, and make the func_button trigger that, you could also make it so that once its touched it activates by ticking the 'touch activates' field.
(edited by Lep for clarity)
Re: buttons and lights
Posted by JFry on
Mon Aug 2nd 2004 at 8:52am
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No need to make a seperate brush with aaa trigger, you can same brush that you put your button texture on. Also to do this with texture lights simply turn the brush with the light texture on it into a func_wall, click on smart edit, add 'style' with a value of -3 and give it a name. Then you just have the button target that.
Edit: I'm pretty sure you need Zoners compiling tools to use this.
Re: buttons and lights
Posted by matt on
Mon Aug 2nd 2004 at 4:32pm
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Expanding on what $loth said, you can set the 'Initally dark flag' in the properties box so that the light is off when the map loads. Just a thought :biggrin:
Re: buttons and lights
Posted by $loth on
Tue Aug 3rd 2004 at 7:18am
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Is he gonna mark the answers then?
Re: buttons and lights
Posted by Your Dead on
Wed Aug 4th 2004 at 4:56am
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Occupation: Computer Tech and Business Owner/Nerd
Location: Oakhurst
Thank you all for the input and I will try it out.