Re: phys_spring
Posted by JFry on
Sat Nov 13th 2004 at 10:44pm
Posted
2004-11-13 10:44pm
JFry
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I'd have to assume it would be to simulate a spring. Kinda like the xen jump-pads from the original half-life, only more realistic.
Re: phys_spring
Posted by Leperous on
Sun Nov 14th 2004 at 11:21am
Posted
2004-11-14 11:21am
Leperous
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If you want to know what an entity does, click the "help" button next to it in the entity properties window.
Basically, it will link together two physics objects via an "invisible" spring. You can probably use a rope entity to make it look like there's a real spring there...
"A physically simulated spring.'Length' is what's known as the 'natural spring length'. This is how long the spring would be if it was at rest (nothing hanging on it or attached). When you attach something to the spring, it will stretch longer than its 'natural length'. The amount of stretch is determined by the 'Sprint Constant'. The larger the spring constant the less stretch the spring."