Re: respawnable glass
Posted by nickster on
Sat Dec 4th 2004 at 9:46pm
22 posts
2 snarkmarks
Registered:
Nov 22nd 2004
I was wondering if it's possible to make make glass that will break, but then respawn itself in about 30 seconds after shattering. I've got glass that breaks, but I haven't been able to figure out a way to get it to respawn itself.
In a multiplayer map I'm sure all the glass would be broken within the first few minutes of play, I think it would be cool to have it respawn cuz everyone enjoys shooting glass that shatters. or is it just me?
Re: respawnable glass
Posted by diablobasher on
Sat Dec 4th 2004 at 10:13pm
Posted
2004-12-04 10:13pm
143 posts
44 snarkmarks
Registered:
Oct 18th 2003
Occupation: Spastic, Bannisher of HALO!
Location: England
I dont think it can be done, would be cool though.
I would love to see a CT dive out of a window with a hostage close behind, only to bump on the glass that he coulda sworn wasn't there a second ago. This lets the Terrorist behind him catch up and blow his breainz out :biggrin: i thik thatd be great
Re: respawnable glass
Posted by diablobasher on
Sat Dec 4th 2004 at 11:44pm
Posted
2004-12-04 11:44pm
143 posts
44 snarkmarks
Registered:
Oct 18th 2003
Occupation: Spastic, Bannisher of HALO!
Location: England
Hey ballblue, it took you six whole days?
I thought it was one of the shortest games in history :sad: , i did it in little under 6 hours :sad: i was really dissapointed, and i dont wanna spoil anything fo people, but the ending, sheesh, youd think they coulda put some effort into it. Half life 3 sometime in about 4 years from now i think :sad:
Re: respawnable glass
Posted by Nanodeath on
Sun Dec 5th 2004 at 2:29am
356 posts
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Registered:
Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
People usually say it takes 15 hours...6 hours you'd have to be rushing sooo fast through it. Stop and admire the scenery once in a while ;-)
Re: respawnable glass
Posted by diablobasher on
Sun Dec 5th 2004 at 3:14am
143 posts
44 snarkmarks
Registered:
Oct 18th 2003
Occupation: Spastic, Bannisher of HALO!
Location: England
I have very busy eyes, i only stop to admire scenery if something is happening.
I dont know why i play through games so fast, here is my random table of games i can remember finninshing quickly
all without any guidance
Resident evil 2,. 5 hours, first time, 1hour 12minutes 36second A rank, no saves is my record
Resident Evil First time, roughly 8 hours, didnt die though, record 1 hour 28 mins exactly.
Final fantasy nine, the morning after it came out, dont know exact time.
Final Fantasy 7, all items, killed weapons, gold chocobo ect, 44 hours.
Metal gear solid 2 (i hate that game) the day before it came out :biggrin: , i got it a day early, roughly 3 hours time.
HL2 roughly 6 hours, just under 5:30 the seconf time through. And i spent most of it mot weilding anything other than the gravity gun and a radiator grin
i dont know why i finnish games so quickly :sad: i just do, its not fair, why am i acursed so!!
I think my problem is i play faaaaar tooo many games for my own good :biggrin:
Re: respawnable glass
Posted by nickster on
Sun Dec 5th 2004 at 9:05am
22 posts
2 snarkmarks
Registered:
Nov 22nd 2004
Thanks for the advice, but in a lot of parts of the map the glass is bigger than the walls so I wouldn't be able to hide the glass effectively.
This is for HL2 Deathmatch BTW. I'm doing the Goldeneye level Stack which has respawning glass in it.
Re: respawnable glass
Posted by ZivZulander on
Sun Dec 5th 2004 at 12:35pm
Posted
2004-12-05 12:35pm
9 posts
1 snarkmarks
Registered:
Dec 5th 2004
there should be a point based entity that comes with the hldm update which allows you to specify how often an entity will respawn - in this case the target entity would be the name of your breakablesurface. (cant pin point the exact entity as my source sdk suddenly decided not to work :sad: )
Re: respawnable glass
Posted by nickster on
Mon Dec 6th 2004 at 9:43pm
22 posts
2 snarkmarks
Registered:
Nov 22nd 2004
Hey hammer is working now, any chance you know what the name of the entity would be? I've tried various methods on this and still can't figure it out. Thanks.
Re: respawnable glass
Posted by Nanodeath on
Mon Dec 6th 2004 at 9:45pm
356 posts
66 snarkmarks
Registered:
Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
The only thing I know of that directly relates to items respawning is prop_physics_respawnable, but glass isn't a prop so that doesn't really help.
Re: respawnable glass
Posted by French Toast on
Thu Mar 10th 2005 at 11:25pm
Posted
2005-03-10 11:25pm
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
Yeah, this issue was from december 2004. I have a feeling it's been dealt with. I think that people should stop reviving these ancient topics. They've been dealt with or forgotten.