Ok I have tryed everything and searched for days. Still have this water problem.

Ok I have tryed everything and searched for days. Still have this water problem.

Re: Ok I have tryed everything and searched for days. Still have this water problem. Posted by Asuka on Fri Dec 3rd 2004 at 12:38pm
Asuka
17 posts
Posted 2004-12-03 12:38pm
Asuka
member
17 posts 22 snarkmarks Registered: Nov 8th 2004 Occupation: Playing Counter-Strike Location: Usa
Ok im making my map and a few problems came up. 1st the water had the
pick shader look (fixed that) Then it was super bright (fixed that) Now
the water is invisible from the top but normal if you go inside it. I
have tryed so many things i just cant figure it out. Screenshots
here:

http://img90.exs.cx/img90/7379/73-2.jpg

http://img90.exs.cx/img90/1020/4c-2.jpg

Does anyone know what might cause this?
Re: Ok I have tryed everything and searched for days. Still have this water problem. Posted by Arzie on Fri Dec 3rd 2004 at 12:45pm
Arzie
20 posts
Posted 2004-12-03 12:45pm
Arzie
member
20 posts 282 snarkmarks Registered: Nov 14th 2004 Occupation: - Location: -Finland
check you got skybox (a box over the play are and hollow it, seems water sometimes start to work when you do it), also compile with lights. Check you got a cubemap near water. Try with those first :wink:
Re: Ok I have tryed everything and searched for days. Still have this water problem. Posted by Leperous on Fri Dec 3rd 2004 at 1:40pm
Leperous
3382 posts
Posted 2004-12-03 1:40pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Look at the SDK water tutorial map (supplied with the SDK), you need to use some env_cubemaps and water LOD controls to get water working proper...
Re: Ok I have tryed everything and searched for days. Still have this water problem. Posted by Asuka on Fri Dec 3rd 2004 at 2:04pm
Asuka
17 posts
Posted 2004-12-03 2:04pm
Asuka
member
17 posts 22 snarkmarks Registered: Nov 8th 2004 Occupation: Playing Counter-Strike Location: Usa
I have look at everything. I have tryed all that. Oh man this is
getting frustrating. Whatever ill trying rebuilding it or something.
Ill post when i find what the problem is. If i find out that is.
Re: Ok I have tryed everything and searched for days. Still have this water problem. Posted by Junkyard God on Fri Dec 3rd 2004 at 3:21pm
Junkyard God
654 posts
Posted 2004-12-03 3:21pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
maybe try re-installing hammer, it might have corrupted files or
something, steam does all kinds of weird stuff with you files :smile:
Re: Ok I have tryed everything and searched for days. Still have this water problem. Posted by LaChupakabra on Sun Dec 5th 2004 at 4:37am
LaChupakabra
31 posts
Posted 2004-12-05 4:37am
31 posts 3 snarkmarks Registered: Dec 4th 2004
dunno wat it is, but my water does the same thing
Re: Ok I have tryed everything and searched for days. Still have this water problem. Posted by Vassago5kft on Sun Dec 5th 2004 at 5:45am
Vassago5kft
39 posts
Posted 2004-12-05 5:45am
39 posts 14 snarkmarks Registered: Nov 24th 2004 Occupation: 3D Artist, 5000ft Inc Location: Reno, NV, USA
I had this problem for awhile as well. I resolved it by deleting the
sourcesdk folder, and deleting the sourcesdk.gcf file, and
redownloading the entire thing again. After that, everything works
peachy :biggrin:
Re: Ok I have tryed everything and searched for days. Still have this water problem. Posted by Asuka on Sun Dec 5th 2004 at 5:48am
Asuka
17 posts
Posted 2004-12-05 5:48am
Asuka
member
17 posts 22 snarkmarks Registered: Nov 8th 2004 Occupation: Playing Counter-Strike Location: Usa
Going to try that.
Re: Ok I have tryed everything and searched for days. Still have this water problem. Posted by Leperous on Sun Dec 5th 2004 at 11:57am
Leperous
3382 posts
Posted 2004-12-05 11:57am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Ok, here's an idea (which you should try instead of reinstalling the SDK!). If you're using env_cubemaps in your level they can make it look strange if you don't use them fully.

Place an env_cubemap above your water's surface, as well as a water_lod_control somewhere, and obviously make sure all sides to your water brush except the surface is the nodraw texture. Compile, and run it in-game with the console. When the map has been loaded, type the command buildcubemaps to, er, build your cubemaps. This should make it look lovely; if it doesn't, use a different water texture and try again! (the blue canal water one looks great and doesn't need this above process)