hostages n ladders

hostages n ladders

Re: hostages n ladders Posted by Pimpf on Wed Dec 8th 2004 at 11:53am
Pimpf
15 posts
Posted 2004-12-08 11:53am
Pimpf
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15 posts 22 snarkmarks Registered: Dec 8th 2004 Location: germany
I?m bulding a canal, where you get innout by ladders in cs:s. My problem is now, that the hostages following get IN the canal (I suppose, they fall into) but they can not get (climb) out of the canal, so i cant rescue them...

I?m using func_useableladder entities for the ladders and they work for players so why they don?t for hosties?

IJOA IJOA IJOA DER MOB IST WIEDER DA!
Re: hostages n ladders Posted by parakeet on Thu Dec 9th 2004 at 9:49pm
parakeet
544 posts
Posted 2004-12-09 9:49pm
parakeet
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544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
Maybe consider adding an elevator? or stair? or maybe a sneaky cave up ? Ladders so far as i know do Not work for hosties try an alternative method
Re: hostages n ladders Posted by Pimpf on Fri Dec 10th 2004 at 2:13pm
Pimpf
15 posts
Posted 2004-12-10 2:13pm
Pimpf
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15 posts 22 snarkmarks Registered: Dec 8th 2004 Location: germany
No elevator or stairs wouldn?t look authentic in this map. After 3 days of futile search in forums I found another ?waypoint? for NPCs (such as info_node for hosties), the entity info_node_climb. Does anybody know something about these?

IJOA IJOA IJOA DER MOB IST WIEDER DA!
Re: hostages n ladders Posted by 7dk2h4md720ih on Fri Dec 10th 2004 at 2:38pm
7dk2h4md720ih
1976 posts
Posted 2004-12-10 2:38pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
I don't know if it would work but you could make a highly compacted
invisible stairs out of clip brushes in front of the ladder. They might
be able to naviagte it, although it's unlikely.
Re: hostages n ladders Posted by Leperous on Fri Dec 10th 2004 at 3:52pm
Leperous
3382 posts
Posted 2004-12-10 3:52pm
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
I don't think the hostages have any ladder climbing animations built into their models, so I suspect Valve wouldn't have made it so they could climb ladders (otherwise it would look stupid!). So, hostages probably CAN'T use ladders. You can get round this by clipping off the canal (there's probably an entity/material which acts as an NPC clip) or making another route out of the canal involving ramps or lifts...
Re: hostages n ladders Posted by 7dk2h4md720ih on Fri Dec 10th 2004 at 4:12pm
7dk2h4md720ih
1976 posts
Posted 2004-12-10 4:12pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
I don't recall the terrorists or counter-terrorists having ladder animations either. I could be mistaken though.
Re: hostages n ladders Posted by Leperous on Fri Dec 10th 2004 at 4:21pm
Leperous
3382 posts
Posted 2004-12-10 4:21pm
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
This is true- actually, I think all the humans have shared "base" animations- but hey, Valve could never be arsed to figure out ladders and shooting properly :razz: