Re: normal mapping problem
Posted by CPS on
Wed Dec 8th 2004 at 4:53am
CPS
member
60 posts
6 snarkmarks
Registered:
Nov 21st 2004
Location: USA
Just compile the normal map one, make a .vmt for it and put :
"normal" 1
"bumpscale" ".025"
Then compile your regular texture and make .vmt for that and put :
"LightmappedGeneric"
{
"$basetexture" "tut/groundTex"
"$bumpmap" "tut/groundTex_normal"
Put them in the correct folders then you are ready to use them.
BTW to compile them you just drop them in the VTEX.exe under sdk/bin.
Re: normal mapping problem
Posted by razor on
Wed Dec 8th 2004 at 5:55pm
3 posts
10 snarkmarks
Registered:
Dec 8th 2004
Occupation: high school
Location: USA
ok i get what you want to put in but i need visuals to finish the tutorial. so to help me with this part of the tutorial some images on what to do would be 90% more helpful, thanks.
Re: normal mapping problem
Posted by Nanodeath on
Wed Dec 8th 2004 at 6:36pm
356 posts
66 snarkmarks
Registered:
Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
Ok...you use the program to process your image, and then you make a text file with the correct information in it (as shown in the tutorial), and rename the file to have a .txt extension. Put them in the materials folder and you're done...