Re: grid alignment
Posted by coldbladed on
Wed Dec 8th 2004 at 10:51pm
Posted
2004-12-08 10:51pm
62 posts
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Registered:
Nov 11th 2004
Okay so I've taken some walls and rotated them because I needed them at
various angles and now all the surfaces are off the grid, even the
corners. I can't get other brushes to line up with them and be flush
and I can't clip along them to force them to be flush, what do I do?!
Re: grid alignment
Posted by Vix on
Wed Dec 8th 2004 at 11:02pm
Posted
2004-12-08 11:02pm
Vix
member
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Registered:
Nov 24th 2004
Occupation: Computers
Location: Spain
Do the "Snap to Grid" feature helps ? hotkey: CTRL+B :smile:
Other way... decrease the grid, move, align, increase the grid... it works for me :rolleyes:
I hope it helps, c u.
Re: grid alignment
Posted by Crono on
Wed Dec 8th 2004 at 11:06pm
Posted
2004-12-08 11:06pm
Crono
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Dec 19th 2003
Location: Oregon, USA
In addition, if you somehow make something that lands in 1/2 grid units (Everything is snapped at 1 grid unit no matter what) so it will move 1 unit in any direction. You have to vertex manipulate it so it's on the gird. Other then that, do what Vix said.
Vix, mark you comment as a possible answer.
Re: grid alignment
Posted by Vix on
Wed Dec 8th 2004 at 11:16pm
Posted
2004-12-08 11:16pm
Vix
member
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Registered:
Nov 24th 2004
Occupation: Computers
Location: Spain
Ok, thx Crono. I am noob around here, didn't notice the option, and this is my first resolve-answer :rolleyes:
c ya
Re: grid alignment
Posted by Leperous on
Wed Dec 8th 2004 at 11:58pm
Posted
2004-12-08 11:58pm
Leperous
Creator of SnarkPit!
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Location: UK
Actually, this hasn't quite answered your problem- there isn't any way, bar vertex manipulating, to snap rotated objects back to the grid. Good luck with that btw, I've spent 4 hours this evening trying to make a cool toroidal corridor :razz:
Re: grid alignment
Posted by coldbladed on
Thu Dec 9th 2004 at 1:44am
62 posts
6 snarkmarks
Registered:
Nov 11th 2004
I don't know who marked this as correct as it is not, let me explain further.
Some of the edges are on the grid, however, not all are. Imagine a
solid that has been rotated 35degrees and the top left corner verticies
are on the grid, however, because of the length of the solid the
opposite corner is not quite on the grid anymore. So when I snap to
grid or attempt to move the brush onto grid the same corner snaps into
place but the other corner is again "gridless"
Oh yea, I didn't see the other answers when I posted this, my browser
didn't refresh... But I essentially agree with Leperous. But what
you're saying is vertex manip is my only way out?
P.S.- Still feel a little disenfranchised in that someone else can mark my correct answers for me :sad: No offense Vix