Re: Best option for hidden faces? EFFICIENCY :D
Posted by Xealous on
Thu Dec 9th 2004 at 12:27am
Posted
2004-12-09 12:27am
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Hey peeps, well under way with a top secret map project :biggrin:
Just curious what the best option for dealing with the hundreds of hidden faces, they will all be a a single texture that I will replace when im finished. Does 'No Draw' remove then from the loop completely? Also hollow unused spaces, will they be more efficient if filled out?
Thanks for reading :smile: Any tips or further comments on map efficiency would be gratefully recieved, Im planning to max out out on physics props.
Re: Best option for hidden faces? EFFICIENCY :D
Posted by JFry on
Thu Dec 9th 2004 at 12:34am
Posted
2004-12-09 12:34am
JFry
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Yes, nodraw completely culls faces. You don't need to hollow unused spaces as long as they are "air-tight" so to speak. This will prevent vis from seeing them, thus they will be culled automatically. Maxing out on physics is a noble goal, but I wouldn't advise it. It will likely kill your cpu to have all that stuff flying around and besides, they are so gimmicky!
Re: Best option for hidden faces? EFFICIENCY :D
Posted by Leperous on
Thu Dec 9th 2004 at 12:36am
Posted
2004-12-09 12:36am
Leperous
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You don't need to put nodraw on faces outside of the map as they won't be rendered anyway.