Best option for hidden faces? EFFICIENCY :D

Best option for hidden faces? EFFICIENCY :D

Re: Best option for hidden faces? EFFICIENCY :D Posted by Xealous on Thu Dec 9th 2004 at 12:27am
Xealous
1 post
Posted 2004-12-09 12:27am
Xealous
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1 post 0 snarkmarks Registered: Dec 8th 2004 Occupation: Self Employed Location: UK
Hey peeps, well under way with a top secret map project :biggrin:

Just curious what the best option for dealing with the hundreds of hidden faces, they will all be a a single texture that I will replace when im finished. Does 'No Draw' remove then from the loop completely? Also hollow unused spaces, will they be more efficient if filled out?

Thanks for reading :smile: Any tips or further comments on map efficiency would be gratefully recieved, Im planning to max out out on physics props.
Re: Best option for hidden faces? EFFICIENCY :D Posted by JFry on Thu Dec 9th 2004 at 12:34am
JFry
369 posts
Posted 2004-12-09 12:34am
JFry
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369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
Yes, nodraw completely culls faces. You don't need to hollow unused spaces as long as they are "air-tight" so to speak. This will prevent vis from seeing them, thus they will be culled automatically. Maxing out on physics is a noble goal, but I wouldn't advise it. It will likely kill your cpu to have all that stuff flying around and besides, they are so gimmicky!
Re: Best option for hidden faces? EFFICIENCY :D Posted by Leperous on Thu Dec 9th 2004 at 12:36am
Leperous
3382 posts
Posted 2004-12-09 12:36am
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
You don't need to put nodraw on faces outside of the map as they won't be rendered anyway.