Re: Cargo Containers
Posted by Baddog on
Mon Dec 13th 2004 at 1:50am
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Dec 6th 2004
Location: Portland,Oregon USA
U know those cargo containers where the crane is in SP HL2? How do I make those?
EDIT: So i can pick them up with the crane.
Re: Cargo Containers
Posted by Nanodeath on
Mon Dec 13th 2004 at 1:57am
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Registered:
Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
prop_physics with the model props_wasteland\cargo_container*. Should automatically stick to the crane I think.
EDIT: don't forget the different skins. The container I tested had skins 0-3.
Re: Cargo Containers
Posted by 7dk2h4md720ih on
Mon Dec 13th 2004 at 2:02am
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Registered:
Oct 9th 2001
Try making it a 'func_physbox' and setting the 'prop_data' to metal. I
have no idea if it'll work or not, but it seems logical. I would test
it for you, but I refuse to load HL2 again before my new memory
arrives. I'm too impatient. :smile:
edit: Nano's way is far better, the bastard. :biggrin:
Re: Cargo Containers
Posted by Nanodeath on
Mon Dec 13th 2004 at 2:07am
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Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
Well, it IS technically a prop, so I think he should use a prop entity...
EDIT: it's an edit-fest in here :razz: And to TwoKnives: bwuahaha! :smile:
Re: Cargo Containers
Posted by 7dk2h4md720ih on
Mon Dec 13th 2004 at 2:16am
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
Boy, I'll cut you up... :biggrin:
I'm not used to using all these models yet I'm afraid.
Re: Cargo Containers
Posted by RabidMonkey777 on
Mon Dec 13th 2004 at 2:22am
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Jul 9th 2004
Location: Denver, Colorado, USA
You could also make a func_physbox with one of the crate textures, or just add the prebuilt model. Two options.
Re: Cargo Containers
Posted by Nanodeath on
Mon Dec 13th 2004 at 2:24am
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Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
That's true, but haven't people had trouble painting brushes with model textures?
Re: Cargo Containers
Posted by coldbladed on
Mon Dec 13th 2004 at 4:58am
62 posts
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Registered:
Nov 11th 2004
I've done it a bit without any trouble. Its the best way to get a good blend from models to brushes
Re: Cargo Containers
Posted by RabidMonkey777 on
Mon Dec 13th 2004 at 5:49am
207 posts
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Registered:
Jul 9th 2004
Location: Denver, Colorado, USA
There are some nice metal crate textures if you search through the texture browser with a filter of props/, slash and all. Consider this props/ filter sort of like the 'generic' filter for HL1, it has quite a few useful any-map style textures.
I've not gotten the models/props_ textures to work on brushes, they always go black.