scripted camera movements?

scripted camera movements?

Re: scripted camera movements? Posted by genesisrage on Mon Dec 13th 2004 at 11:57am
genesisrage
33 posts
Posted 2004-12-13 11:57am
33 posts 3 snarkmarks Registered: Dec 12th 2004
im trying to make a way that when the player triggers something, that they get teleported somewhere else on the map, and do a somewhat fly-by.

i have thought of a train, but the player can still move around (and dont want that)... and the movement needs to go in all directions, and rotate in the direction its traveling, including up and down.

i have also though something like the cable-car (in the citadel), but that does not actually make gordon tilt up or down (also have no idea how to do that as well)

any suggestions will be greatly appreciated
Re: scripted camera movements? Posted by genesisrage on Mon Dec 13th 2004 at 1:21pm
genesisrage
33 posts
Posted 2004-12-13 1:21pm
33 posts 3 snarkmarks Registered: Dec 12th 2004
sorry everyone for the post, finally found out some information...

they changed all the names of stuff, but i finally found it (and its easier than HL1!)

havent tested the movement part, but seeing out of a camera and disabling movement works...
you just create a point_viewcontrol and have something trigger it, and to make it move you just place path_corner (will be testing this shortly)... here are some links for more info

http://www.hl2world.com/wiki/index.php/Point_viewcontrol
Re: scripted camera movements? Posted by genesisrage on Mon Dec 13th 2004 at 2:13pm
genesisrage
33 posts
Posted 2004-12-13 2:13pm
33 posts 3 snarkmarks Registered: Dec 12th 2004
well the camera works fine, but cant get the dang thing to move on a path... so if anyone else finds out how to get this to work... please let me know

[edit]
got it working somewhat with a moving camera, only down fall is you can not roll the camera smoothly, you can change its angles, but no nice transitions :sad:
Re: scripted camera movements? Posted by Leck on Mon Dec 13th 2004 at 9:41pm
Leck
9 posts
Posted 2004-12-13 9:41pm
Leck
member
9 posts 1 snarkmarks Registered: Dec 10th 2004 Occupation: - Location: Ostraya
I tried this too and couldn't get it to move at all :sad:
Re: scripted camera movements? Posted by genesisrage on Mon Dec 13th 2004 at 9:50pm
genesisrage
33 posts
Posted 2004-12-13 9:50pm
33 posts 3 snarkmarks Registered: Dec 12th 2004
found out to have it move, it can follow path_corner or path_track... but you have to set the flag for disabling player movement, and it has to point at some target