Lagg after make displacements.

Lagg after make displacements.

Re: Lagg after make displacements. Posted by 23l2o Co0l on Fri Dec 17th 2004 at 9:56am
23l2o Co0l
19 posts
Posted 2004-12-17 9:56am
19 posts 2 snarkmarks Registered: Dec 13th 2004
Hello all.<o:p></o:p>

<o:p></o:p>I have made a map and am having some probs.<o:p></o:p>

<o:p></o:p>When I load the map it is in, I get good fps and it is all
sweet. But when I make the main ground texture bumpy with small hills and dips using
the displacement tool and load the map I get around 10-15fps. Very very laggy.<o:p></o:p>

<o:p></o:p>This happens only when ever I make displacements, can anyone
help at all?<o:p></o:p>

<o:p></o:p>Thanks in advance :smile:
Re: Lagg after make displacements. Posted by SaintGreg on Fri Dec 17th 2004 at 12:47pm
SaintGreg
212 posts
Posted 2004-12-17 12:47pm
212 posts 51 snarkmarks Registered: Dec 3rd 2004
How many are you using? Simplest thing would be to use less or lower their resolution.
Re: Lagg after make displacements. Posted by 23l2o Co0l on Fri Dec 17th 2004 at 2:29pm
23l2o Co0l
19 posts
Posted 2004-12-17 2:29pm
19 posts 2 snarkmarks Registered: Dec 13th 2004
I have onbly one main displacement that I want to use, no more.

Also there are no leaks.
Re: Lagg after make displacements. Posted by Sam37 on Fri Dec 17th 2004 at 5:03pm
Sam37
47 posts
Posted 2004-12-17 5:03pm
Sam37
member
47 posts 5 snarkmarks Registered: Dec 15th 2004 Occupation: Student Location: UK
You didn't use a really high power did you?

And i assume that when you said there were no leaks you know that a displacement cant seal a map (or at least im pretty sure it cant) :rolleyes:

Gd luck
Re: Lagg after make displacements. Posted by Nanodeath on Fri Dec 17th 2004 at 7:51pm
Nanodeath
356 posts
Posted 2004-12-17 7:51pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Yeah, displacements don't block visibility...you have to have an additional brush behind it.
Re: Lagg after make displacements. Posted by SaintGreg on Fri Dec 17th 2004 at 9:35pm
SaintGreg
212 posts
Posted 2004-12-17 9:35pm
212 posts 51 snarkmarks Registered: Dec 3rd 2004
Well the max size that hammer will let you create is a power 4 disp
surface, which really aint nothin. Just for kicks I tried
stringing a square of 16 of these together so it'd be like a 2<sup>8</sup> size
disp surface. Well that crashed out for some unkown reason (cant
remember what the compile said), but with 8 strung together it worked
fine and even with lots of hills n stuff it still ran at 150 fps, with
the terrain being the only thing rendered. The only way i see
possilbe for such a dramatic drop is a leak.
Re: Lagg after make displacements. Posted by Leperous on Fri Dec 17th 2004 at 11:39pm
Leperous
3382 posts
Posted 2004-12-17 11:39pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Displacements don't block VIS, as already stated. Chances are that your problem is actually occuring because you have a leak in your map- so VIS isn't running on it- which can probably be solved by placing a brush underneath your dismapped ground and plugging it!