shooting through walls

shooting through walls

Re: shooting through walls Posted by BSODUtensil on Thu Dec 30th 2004 at 1:59pm
BSODUtensil
17 posts
Posted 2004-12-30 1:59pm
17 posts 12 snarkmarks Registered: Dec 9th 2004
hello all, i was wondering if anyone new how to make walls that one can
shoot through, as it seems by default u cant shoot through walls, any
ideas?

cheers

uten
Re: shooting through walls Posted by parakeet on Thu Dec 30th 2004 at 3:29pm
parakeet
544 posts
Posted 2004-12-30 3:29pm
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
Clip tex & a func_illusionary ; )
Re: shooting through walls Posted by BSODUtensil on Thu Dec 30th 2004 at 4:21pm
BSODUtensil
17 posts
Posted 2004-12-30 4:21pm
17 posts 12 snarkmarks Registered: Dec 9th 2004
nice one dude :wink:
Re: shooting through walls Posted by BSODUtensil on Thu Dec 30th 2004 at 6:06pm
BSODUtensil
17 posts
Posted 2004-12-30 6:06pm
17 posts 12 snarkmarks Registered: Dec 9th 2004
hello i couldnt find clip tex anywhere i am creating a level for css. I
did find player clip, ncp clip, player control clip and clip
textures. It works fine with player clip but one can now trough
grenades through the wall, which isnt ideal, any ideas to stop grens
going through , and does this clip tex exist in hammer for css/hl2
Re: shooting through walls Posted by Myrk- on Thu Dec 30th 2004 at 6:17pm
Myrk-
2299 posts
Posted 2004-12-30 6:17pm
Myrk-
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Don't think you can stop grenades to be honest. Clip exists in all hammer versions. (Tex = short for texture btw.)
Re: shooting through walls Posted by BSODUtensil on Thu Dec 30th 2004 at 6:27pm
BSODUtensil
17 posts
Posted 2004-12-30 6:27pm
17 posts 12 snarkmarks Registered: Dec 9th 2004
ah i found it just called clip eh my mistake does same thing as player clip but still lets grens through.
Re: shooting through walls Posted by BSODUtensil on Fri Dec 31st 2004 at 12:09pm
BSODUtensil
17 posts
Posted 2004-12-31 12:09pm
17 posts 12 snarkmarks Registered: Dec 9th 2004
hey myrk is there another way to make walls shoot able cause in old cs u
could definately shoot through walls but not throw grens through, or
am i mistaken
Re: shooting through walls Posted by Stilton on Fri Dec 31st 2004 at 4:39pm
Stilton
7 posts
Posted 2004-12-31 4:39pm
Stilton
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7 posts 1 snarkmarks Registered: Dec 28th 2004 Occupation: mmm bacon Location: Uk
You're not mistaken, you used to be able to shoot through thin walls, depending on how big a gun your using and how thick the wall is..

So try making your wall thinner, and using an awp, and if you cant shoot through it they've changed something..
Re: shooting through walls Posted by R3BEL on Fri Dec 31st 2004 at 7:28pm
R3BEL
4 posts
Posted 2004-12-31 7:28pm
R3BEL
member
4 posts 0 snarkmarks Registered: Dec 26th 2004 Location: USA
In the old hammer you used FUNC_WALL entity, try that and see what you get. I'm almost positive this will work. Cheers! :-D
Re: shooting through walls Posted by G.Ballblue on Fri Dec 31st 2004 at 8:13pm
G.Ballblue
1511 posts
Posted 2004-12-31 8:13pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
I do believe Half-Life never had a bullet-through-a-wall effect :razz:

As far as stopping grenades goes, do as parakeet said, but consider hiding another brush inside -- hopefully some grenades will hit it and bounce :smile:
Re: shooting through walls Posted by BSODUtensil on Sun Jan 2nd 2005 at 5:38pm
BSODUtensil
17 posts
Posted 2005-01-02 5:38pm
17 posts 12 snarkmarks Registered: Dec 9th 2004
func_wall works well, cheers, however is there a way to use
decals/overlays with func_wall, or am i going to have to make
individual textures for each wall?
Re: shooting through walls Posted by Leperous on Sun Jan 2nd 2005 at 5:39pm
Leperous
3382 posts
Posted 2005-01-02 5:39pm
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
That's a new question, put it in a new topic please.

And don't use func_walls in HL2/CS:S, you want a func_detail (or func_brush).
Re: shooting through walls Posted by BSODUtensil on Sun Jan 2nd 2005 at 6:00pm
BSODUtensil
17 posts
Posted 2005-01-02 6:00pm
17 posts 12 snarkmarks Registered: Dec 9th 2004
cheers func_detail works with overlays much better