Re: de_warehouse
Posted by Random on
Fri Dec 31st 2004 at 5:15am
Random
member
27 posts
13 snarkmarks
Registered:
Dec 28th 2004
Location: Canada
This map is for CS: Source and it's my first one for the game and with the new hammer, so it might be kinda noobish..
Basically this map will have a medium-large sized warehouse with a long narrow canal outside that the T's will spawn in. The CT's will spawn inside the warehouse.
Anyway, comments are appreciated. I'll post screenshots when I can so you can see what I am going for.
Re: de_warehouse
Posted by Myrk- on
Fri Dec 31st 2004 at 2:39pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
We can't comment till you post screenshots fewl!
Re: de_warehouse
Posted by Dark|Killer on
Fri Dec 31st 2004 at 2:41pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
yeh i guess so...lol...post some pix dude...
Re: de_warehouse
Posted by habboi on
Fri Dec 31st 2004 at 4:01pm
habboi
The Spammer of Snarkpit
member
782 posts
178 snarkmarks
Registered:
Dec 11th 2004
Location: United Kingdom
Bit odd having cts indoors and t's outdoors? usually the t's defend something and ct's have to sneak in or surround it e.g. assault!
and calm down dont post this unless you ahve done at least 10% and have pics otherwise you waste our time
Re: de_warehouse
Posted by Random on
Sun Jan 2nd 2005 at 8:05pm
Random
member
27 posts
13 snarkmarks
Registered:
Dec 28th 2004
Location: Canada
OK I've updated the map with a beta and screenshots please dl it and try it out and suggestions for replacing the orange textures and alot suggestions for props and overlays to place inside and around.