CS:S weapon placement

CS:S weapon placement

Re: CS:S weapon placement Posted by SuperCobra on Sun Jan 2nd 2005 at 2:26pm
SuperCobra
184 posts
Posted 2005-01-02 2:26pm
184 posts 28 snarkmarks Registered: Jan 2nd 2005 Location: Oregon,USA
This I believe has been asked but I couldnt find anything about it sorry if I didnt search hard enough.

In CS:S I wanted to place weapons on the ground how could I do that?
Re: CS:S weapon placement Posted by Quaver on Sun Jan 2nd 2005 at 2:44pm
Quaver
144 posts
Posted 2005-01-02 2:44pm
Quaver
member
144 posts 104 snarkmarks Registered: Oct 28th 2003 Occupation: Student Location: London
i havent mapped for cs:s since the full sdk has come out but before you needed to download a different fgd, but looking at hl2 world they are point entitys called weapon ak47, weapon aug etc.
Re: CS:S weapon placement Posted by SuperCobra on Sun Jan 2nd 2005 at 2:59pm
SuperCobra
184 posts
Posted 2005-01-02 2:59pm
184 posts 28 snarkmarks Registered: Jan 2nd 2005 Location: Oregon,USA
From what I see they arnt in the entity list.
Re: CS:S weapon placement Posted by Quaver on Sun Jan 2nd 2005 at 3:04pm
Quaver
144 posts
Posted 2005-01-02 3:04pm
Quaver
member
144 posts 104 snarkmarks Registered: Oct 28th 2003 Occupation: Student Location: London
Put this in your FGD File :

//-------------------------------------------------------------------------
// WEAPONS
//-------------------------------------------------------------------------
@BaseClass color(0 0 200) base(Targetname, Angles) = Weapon
[
]

@PointClass base(Weapon) = weapon_mp5navy : "Mp5" []
@PointClass base(Weapon) = weapon_m4a1 : "M4a1" []
@PointClass base(Weapon) = weapon_ak47 : "Ak47" []
@PointClass base(Weapon) = weapon_usp : "Usp" []
@PointClass base(Weapon) = weapon_deagle : "Deagle" []
@PointClass base(Weapon) = weapon_aug : "Steyr Aug" []
@PointClass base(Weapon) = weapon_awp : "AWP" []
@PointClass base(Weapon) = weapon_c4 : "C4 Bomb" []
@PointClass base(Weapon) = weapon_elite : "Elite" []
@PointClass base(Weapon) = weapon_famas : "Famas" []
@PointClass base(Weapon) = weapon_fiveseven : "Fiveseven" []
@PointClass base(Weapon) = weapon_flashbang : "Flash Grenade" []
@PointClass base(Weapon) = weapon_g3sg1 : "G3sg1" []
@PointClass base(Weapon) = weapon_gallil : "Gallil" []
@PointClass base(Weapon) = weapon_glock : "Glock" []
@PointClass base(Weapon) = weapon_hegrenade : "HE Granade" []
@PointClass base(Weapon) = weapon_knife : "Knife" []
@PointClass base(Weapon) = weapon_m3 : "M3 Shotgun" []
@PointClass base(Weapon) = weapon_m249 : "M249" []
@PointClass base(Weapon) = weapon_mac10 : "Mac10" []
@PointClass base(Weapon) = weapon_p90 : "P90" []
@PointClass base(Weapon) = weapon_p228 : "P228" []
@PointClass base(Weapon) = weapon_scout : "Scout" []
@PointClass base(Weapon) = weapon_sg550 : "SG 550" []
@PointClass base(Weapon) = weapon_sg552 : "SG 552" []
@PointClass base(Weapon) = weapon_smokegrenade : "Smoke Grenade" []
@PointClass base(Weapon) = weapon_tmp : "TMP" []
@PointClass base(Weapon) = weapon_ump45 : "UMP 45" []
@PointClass base(Weapon) = weapon_xm1014 : "XM 1014 Shotgun" []

or Assuming you don't want to change your fdg, just make an entity, name it weapon_(something), turn smartedit off and delete all the parameters.
Re: CS:S weapon placement Posted by SuperCobra on Sun Jan 2nd 2005 at 3:21pm
SuperCobra
184 posts
Posted 2005-01-02 3:21pm
184 posts 28 snarkmarks Registered: Jan 2nd 2005 Location: Oregon,USA
<div class="quote"><div class="quotetitle">I am sorry the weapon entitys show up in the list but not ingame.....

</div></div>
Re: CS:S weapon placement Posted by Quaver on Sun Jan 2nd 2005 at 4:04pm
Quaver
144 posts
Posted 2005-01-02 4:04pm
Quaver
member
144 posts 104 snarkmarks Registered: Oct 28th 2003 Occupation: Student Location: London
There seems to be a bug in placing weapons after an update, hes a link with more info http://www.hl2world.com/wiki/index.php/Weapons
<!--StartFragment --> As of the December 17th Steam update, there seems to be a CS:S bug involving weapons placed on maps. The weapon will spawn but disappear after a few seconds. Currently there is no known fix but hopefully Valve will correct this issue soon.