Animated textures or models for buttons?

Animated textures or models for buttons?

Re: Animated textures or models for buttons? Posted by TheSchwartz on Mon Jan 3rd 2005 at 8:24am
TheSchwartz
30 posts
Posted 2005-01-03 8:24am
30 posts 63 snarkmarks Registered: Dec 7th 2004 Occupation: Project Lead Process Improvement Location: Denmark
Remember the old HL1 editing days where you made a button using a texture with the '~' characted in it and then you had a button that changed color and shading when pressed. I've not been able to find this in the HL2 editing environgment, but i suspect you use some kind of prop_static model or other to do this - Any suggestions?
Re: Animated textures or models for buttons? Posted by Leperous on Mon Jan 3rd 2005 at 11:15am
Leperous
3382 posts
Posted 2005-01-03 11:15am
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Why oh why do you want to use a texture for a button?! Use a prop_ ! (e.g. prop_dynamic)
Re: Animated textures or models for buttons? Posted by Petrarch on Mon Jan 3rd 2005 at 1:45pm
Petrarch
16 posts
Posted 2005-01-03 1:45pm
Petrarch
member
16 posts 2 snarkmarks Registered: Dec 30th 2004 Location: Engerland
1. There are very few existing button models.
2. Not everyone wants the trouble of making their own.
3. Using a model for a button limits the size of it, whether it moves or not, the direction it moves in, and how far. Doing it the old way with brushes and animated textures does not.

I'm less than happy at the way that the work of a mapper has been significantly reduced and given over to modellers and suchlike.
Re: Animated textures or models for buttons? Posted by Leperous on Mon Jan 3rd 2005 at 1:53pm
Leperous
3382 posts
Posted 2005-01-03 1:53pm
Leperous
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
There was some sarcasm in my message, but the point still stands- hopefully soon there'll be too many button models floating about for us to know what to do with :smile:

I don't know the texture specifics, but obviously you can use two func_wall_toggles, one with the 'on' and one with the 'off' texture on it, and cycle between them with a simple toggle output...