Re: Capture the Flag
Posted by Mad on
Tue Jan 11th 2005 at 11:34am
Posted
2005-01-11 11:34am
8 posts
1 snarkmarks
Registered:
Jan 9th 2005
Occupation: .
Location: Sweden
There are already a lot of CTF maps out there (check steamforums). To
make the "flag" return can't you just use a "object respawn"
(prop_respawn?) can't remember what the exact name of it is, but just
like every thing that respawns when it breaks in lockdown for example.
So when you leave the flag in your base trigger it to break, and it
will respawn to it's origin with this entity. Sorry for my english hope
you understand what im talking about.
As for the maps that i have played, they are a bit slow. Think there is
a entity that can change the players speed, haven't tried it out yet
though.
And would be cooler if somone could make a animated prop for a real
flag for the blue and red team. So we could get a package that everyone
could use with standard rules for CTF map makers to follow. Not fun to
capture a banana as a flag on one map and a ball on the other, and get
30 points for one flag on one map and 1 on another.
Another thing is the room with the flag in it should have doors that
close like 10 sec after you pick up the flag killing everyone in it
after the 10 seconds. And have the spawn points very close or outside
these doors, so you cant camp in the flag room.
Most important thing is you should get like 3 frags for taking the flag
to your base, the times ive played ctf in hl2dm most people don't give
a s**t about getting the flags, just fragging.
Re: Capture the Flag
Posted by Yesurbius on
Tue Jan 11th 2005 at 1:21pm
48 posts
5 snarkmarks
Registered:
Dec 31st 2004
I will have to check out that CTF later tonight ... More
than likely they did not have team based play - everyone spawns
everywhere kinda thing right?
Re: Capture the Flag
Posted by Mad on
Tue Jan 11th 2005 at 1:42pm
8 posts
1 snarkmarks
Registered:
Jan 9th 2005
Occupation: .
Location: Sweden
Each team starts in there base. Can't remember where i read it, but i
think they solved it using some filter entity with teleports. Think it
was on verc or hl2.net.
Check out this map if you can find it "tdm_2fort_b5", there are probably better ones out there, but i know this one works.
EDIT: Um i just checked the tutorial section here, you where the guy who wrote about it sorry, lol.
Re: Capture the Flag
Posted by sXenoG on
Wed Jan 12th 2005 at 12:29am
Posted
2005-01-12 12:29am
49 posts
5 snarkmarks
Registered:
Dec 24th 2004
That makes total sense how you'd achieve that in hl2dm! Is there
a way to parent objects to specific players tho? (id kind of like to do
a ctf map for cs:source if its possible)