Re: Kurt
Posted by thursday- on
Thu Jan 20th 2005 at 4:17pm
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Oct 26th 2003
Occupation: A-Level Student
Location: England
Architechture is solid. I just see a lack of "purpose" in the map (Suppose thats why it's described as a nonsense map) and feel more powerful lighting is needed. I'm a big fan of red and blue together lately, I find that to be powerful.
Re: Kurt
Posted by Jezpuh on
Thu Jan 20th 2005 at 7:25pm
Jezpuh
member
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Sep 16th 2004
Occupation: School
Location: Assen, Netherlands
I've just started this and I'm about 15 - 20% done. Any advise?
Also,
if you feel the need to complain about the screenshots' file size,
please leave and get a better connection or something.
Re: Kurt
Posted by Nickelplate on
Thu Jan 20th 2005 at 7:59pm
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Nov 23rd 2004
Occupation: Prince of Pleasure
Location: US
screenshots too big. :biggrin: just kidding. This map looks excellent. One thing that I always recommend is that if two textures are touching eachother, dont make them even on the wall. Like those red lights on the wall. Make those bulge out as half-cylinders or make them cave into the wall as an inverted half-cylinder. but too keep it from looking too "wolfenstein3d-ish" I always make the surfaces differnt like that (as long as i can afford it in my VIS budget.)
[edit] make your flourescent bulb looking things bulge out from the ceiling. turn the red square light into a pyramid and make your spotlights less defined. (make them overlap and make them bigger because flourescent bulbs do not make a spotlight.)
Re: Kurt
Posted by Bobv on
Thu Jan 20th 2005 at 9:07pm
Bobv
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Jan 9th 2005
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Location: USA
wow.. the detail is really nice - simple things like walls and ceilings are turned into works of art here
Re: Kurt
Posted by viper5k on
Fri Jan 21st 2005 at 12:34am
Posted
2005-01-21 12:34am
29 posts
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Registered:
Jan 17th 2005
Its pretty good,kinda looks like a doom 3 thing But its way to repetative
Re: Kurt
Posted by Jezpuh on
Fri Jan 21st 2005 at 12:37am
Posted
2005-01-21 12:37am
Jezpuh
member
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Occupation: School
Location: Assen, Netherlands
Yeah, well, I'm trying to stick to one theme. And all I've done so far are three rooms, two of which are shown on the screenshots.
Re: Kurt
Posted by Jezpuh on
Fri Jan 21st 2005 at 12:46am
Posted
2005-01-21 12:46am
Jezpuh
member
115 posts
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Registered:
Sep 16th 2004
Occupation: School
Location: Assen, Netherlands
Thanks for the comments. I don't really know if I want to expand my
detail like that. I've tried it before and it didn't really work out as
I had planned. I'll leave it like this for now. But we'll see.
Re: Kurt
Posted by Cassius on
Fri Jan 21st 2005 at 1:08am
Cassius
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Aug 24th 2001
Very nice. The lighting could use a little more variation, but is still really good right now. Looks kind of surreal. Maybe could use more cover?