Re: Getting enemies to open doors
                        Posted by lx_mcc on 
    Wed Dec 8th 2004 at 5:33am
                     
                    
                 
                
            
            
                
    
            6 posts
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        Registered: 
    Dec 8th 2004
                     
                
                        Title basically says it all.
I have func_door_rotating (made up from brushes) around my map and they work fine for the player, but none of the enemies are able to open them. They just stand with their arms clipping through the doors and wait for me to open them. I have nodes around too and they're fine with movement until they hit a closed door.
                                    
             
        
            
            
                                
                    
                        Re: Getting enemies to open doors
                        Posted by lx_mcc on 
    Wed Dec 8th 2004 at 10:37pm
                     
                    
                        
                        Posted 
    2004-12-08 10:37pm
                     
                 
                
            
            
                
    
            6 posts
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        Registered: 
    Dec 8th 2004
                     
                
                        doesn't anybody have any idea how to do this?
                                    
             
        
            
            
                                
                    
                        Re: Getting enemies to open doors
                        Posted by diablobasher on 
    Wed Dec 8th 2004 at 10:57pm
                     
                    
                        
                        Posted 
    2004-12-08 10:57pm
                     
                 
                
            
            
                
    
            143 posts
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        Registered: 
    Oct 18th 2003
                    Occupation: Spastic, Bannisher of HALO!
                            Location: England
             
                
                        I think there is a flag that is called "Monsters can use", i apologize if i sound patronizing, i do not mean to. Besides it may be different in the new Hammer, if it is, then ive no clue.
                                    
             
        
            
            
                                
                    
                        Re: Getting enemies to open doors
                        Posted by lx_mcc on 
    Wed Dec 8th 2004 at 11:54pm
                     
                    
                        
                        Posted 
    2004-12-08 11:54pm
                     
                 
                
            
            
                
    
            6 posts
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        Registered: 
    Dec 8th 2004
                     
                
                        I believe the flag is 'npc cant use' but I'll double check that.
thanks for the reply anyhow
                                    
             
        
            
            
                                     
                                
                    
                        Re: Getting enemies to open doors
                        Posted by Leperous on 
    Thu Dec 9th 2004 at 12:40am
                     
                    
                        
                        Posted 
    2004-12-09 12:40am
                     
                 
                
            
            
                
    
                    
                             Leperous
                            Leperous
            
                            Creator of SnarkPit!
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                            Location: UK
             
                
                        If there is a cunning way, chances are it's with an ai_ entity :/ Though you can use scripted_sequences to do it too, as with HL1...
                                    
             
        
            
            
                                
                    
                        Re: Getting enemies to open doors
                        Posted by sloprano on 
    Sat Jan 22nd 2005 at 10:06pm
                     
                    
                        
                        Posted 
    2005-01-22 10:06pm
                     
                 
                
            
            
                
    
            5 posts
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        Registered: 
    Jan 22nd 2005
                    Occupation: Student
                            Location: Norway
             
                
                        I have a map where I want a cop to kick open a door with the "adoorkick" animation, but when the animation starts the cop just clips through, ignoring the door. I made the door with a func_door_rotating.
Know anything I should?
                                    
             
        
            
            
                                     
                                
                    
                        Re: Getting enemies to open doors
                        Posted by Carcase on 
    Mon Feb 21st 2005 at 10:02pm
                     
                    
                        
                        Posted 
    2005-02-21 10:02pm
                     
                 
                
            
            
                
    
                    
                             Carcase
                            Carcase
            
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    Nov 15th 2003
                            Location: Northern Virginia
             
                
                        perhaps you never told the door to do anything the moment he kicks it. u could use a phys_explosion or something like that. If its a rotating door, try setting up another entity like trigger_relay (logic_relay, one of the two)
                                    
             
        
            
            
                                     
                                
                    
                        Re: Getting enemies to open doors
                        Posted by French Toast on 
    Mon Feb 21st 2005 at 10:16pm
                     
                    
                        
                        Posted 
    2005-02-21 10:16pm
                     
                 
                
            
            
                
    
            3043 posts
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    Jan 16th 2005
                    Occupation: Kicking Ass
                            Location: Canada
             
                
                        lx_mcc, I believe there was something like this before involving hostages, but it may apply.
Try compiling it without the doors.
Then put the doors back in.
For the other one it was CS:S so it would create some .nav thing, but it's worth a shot.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Getting enemies to open doors
                        Posted by RadiKal on 
    Fri Feb 25th 2005 at 8:03pm
                     
                    
                 
                
            
            
                
    
                    
                             RadiKal
                            RadiKal
            
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    Dec 24th 2004
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                        Hmm... ok I know this topic has been dead for a while, but I've been trying to use bots on my map as well for testing purposes.  Again, I've got doors and neither the hosties nor the bots can open them.  I  made sure there was nav mesh on both sides and went to each door and connected the nav mesh so they could walk through.  If I open the doors for them, both the bots and hosties run through just fine, but if the door is closed..they run up and stand there.  What I was trying to do is to put a trigger_multiple on both sides of the door with only the "NPC can use" box checked.  Then for output I said OnStartTouch to trigger the door to open.  Well it sounds good in theory but it didn't work... any new ideas?