Mirroring Textures within hammer.

Mirroring Textures within hammer.

Re: Mirroring Textures within hammer. Posted by DagNasty on Sun Jan 23rd 2005 at 8:11pm
DagNasty
1 post
Posted 2005-01-23 8:11pm
DagNasty
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1 post 0 snarkmarks Registered: Jan 23rd 2005 Occupation: College Location: USA
Would be the greatest feature if it's possible to mirror textures within hammer. I don't know if it's possible. There is a door texture that I'd like to use but when i put it on either side of the "door" block the handle is on opposite sides. Is it possible?
Re: Mirroring Textures within hammer. Posted by Leperous on Sun Jan 23rd 2005 at 8:17pm
Leperous
3382 posts
Posted 2005-01-23 8:17pm
Leperous
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
You can do it by specifying a negative X-scale for the texture face, but here's a quicker method: use the texture application tool, select the door face you've aligned, move the camera to face the other side of the door, hold down ALT and right click on it.

ALT+clicking with the texture application tool basically applies the same texture in such a way that it aligns with the currently selected face, try it out on a few things to see what I mean :smile:
Re: Mirroring Textures within hammer. Posted by Stranger on Sun Jan 23rd 2005 at 9:24pm
Stranger
29 posts
Posted 2005-01-23 9:24pm
Stranger
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29 posts 3 snarkmarks Registered: Jan 2nd 2005 Occupation: Mapper Location: Belgium
I've noticed that switching between the world and face boxes in the texture window alows you to mirror your textures.

this is'nt ideal though