frames

frames

Re: frames Posted by MelCaleb on Mon Jan 24th 2005 at 11:38pm
MelCaleb
3 posts
Posted 2005-01-24 11:38pm
MelCaleb
member
3 posts 0 snarkmarks Registered: Jan 24th 2005 Occupation: Student Location: USA
Just some quick questions about animated textures. Is there a limit to how many textures can be used in an animation and if not how do you go about naming/numbering them if you have more than 10 textures?

thx
Re: frames Posted by wil5on on Tue Jan 25th 2005 at 2:28am
wil5on
1733 posts
Posted 2005-01-25 2:28am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
I dont think you can have more than 10 frames... I've heard you can get a similar effect with a fixed-axis sprite, but I've got no idea how to do that.
Re: frames Posted by fraggard on Tue Jan 25th 2005 at 9:07am
fraggard
1110 posts
Posted 2005-01-25 9:07am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
From the texture SDK
<span style="font-size: 10pt;">Regular Animating<o:p></o:p></span>

Textures can animate as
well. Creating a set of animating
textures merely means naming them in the sequence order you wish them to
animate in. They animate at a 10hz
rate, and this cannot be changed. Name
the first texture of the sequence +0texname.bmp, then proceed on up to
+9texname.bmp (you can have a maximum of 10 frames of animation.) The textures will loop endlessly during the
game.
Re: frames Posted by MelCaleb on Tue Jan 25th 2005 at 2:32pm
MelCaleb
3 posts
Posted 2005-01-25 2:32pm
MelCaleb
member
3 posts 0 snarkmarks Registered: Jan 24th 2005 Occupation: Student Location: USA
Ah, thx for the help. I found a link for a how-to sprite tutorial here on the site. Also explains the fixed-axis sprite. http://www.cryotank.net/maps/tutorials/sprites1.html

thanks for the help