Re: Op4_oasis pics
Posted by Wild Card on
Fri Oct 24th 2003 at 11:39pm
Posted
2003-10-24 11:39pm
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lol, we still cant see 'em
Re: Op4_oasis pics
Posted by Vash on
Fri Oct 24th 2003 at 11:39pm
Posted
2003-10-24 11:39pm
Vash
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A new post for bad images...Well, are you actually trying to upload them from your desktop??
Re: Op4_oasis pics
Posted by Ronin on
Fri Oct 24th 2003 at 11:40pm
Posted
2003-10-24 11:40pm
Ronin
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CAN ANY ONE SEE THEM????!!!!
Re: Op4_oasis pics
Posted by Wild Card on
Fri Oct 24th 2003 at 11:40pm
Posted
2003-10-24 11:40pm
2321 posts
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nope, where are the images stored?
Re: Op4_oasis pics
Posted by Ronin on
Fri Oct 24th 2003 at 11:41pm
Posted
2003-10-24 11:41pm
Ronin
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On my modzila home page... I did import them off the desktop though. Can you see any of the pics in any of my other posts?
Re: Op4_oasis pics
Posted by Wild Card on
Fri Oct 24th 2003 at 11:43pm
Posted
2003-10-24 11:43pm
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I cant seem em.. post the addy up.
Re: Op4_oasis pics
Posted by Ronin on
Fri Oct 24th 2003 at 11:43pm
Posted
2003-10-24 11:43pm
Ronin
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Nevermind, i found the problem, i forgot to post to the web...duh, hold on gime a couple of min
Re: Op4_oasis pics
Posted by Vash on
Fri Oct 24th 2003 at 11:53pm
Posted
2003-10-24 11:53pm
Vash
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Vash was right...for once!
Re: Op4_oasis pics
Posted by Ronin on
Fri Oct 24th 2003 at 11:58pm
Posted
2003-10-24 11:58pm
Ronin
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Ok, this is going to take a while, but when its done, should i post them here, or start a new topic so Lep can delete these crap topics i started?
Re: Op4_oasis pics
Posted by Cassius on
Sat Oct 25th 2003 at 2:22am
Cassius
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This is so like what happened to me first time I came here.
Re: Op4_oasis pics
Posted by Hornpipe2 on
Sat Oct 25th 2003 at 4:07am
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There's an EDIT button for stuff like that.
Re: Op4_oasis pics
Posted by Sim on
Sun Oct 26th 2003 at 10:23am
Posted
2003-10-26 10:23am
Sim
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I think really that you just need to tone it down a bit, get rid of a few power weapons. Please note that I am NOT a veteran at weapon placement. A lot of people may disagree with my opinions here. This is just my preferance.
Power weapons - (rpg, gauss etc.)
In a small map, include just one of these if any. In a medium map, maybe two and in a large map you might be able to fit in them all. The idea is that these weapons are either difficult to get to or the player has to take a risk to get it. For example, going underwater is dangerous because few guns work in water. If you put the gauss somewhat deep underwater (about 5 seconds to get to it) then the player risks attack trying to get it, and even once they get the gun it won't work underwater. This forces the player to make a decision about whether it's worth getting the gun. Also, if you only include say, 1 bit of ammo (1 rocket/1 cell) then the player can't live off the gun. They have to either find some more ammo around the map or just make do. This is what stops players from dominating the map. It should take at least 15 seconds to get between one power weapon and another.
Light weapons - (357 magnum, 9mmAR, shotgun etc.)
These weapons should be scattered throughout the map. It's a good idea to just put a 9mmAR in a little nook in the wall along with maybe one or two clips, just to keep the player going with it. For things like the magnum and shotgun, you might want to restrict the ammo a bit. It's ok to put some ammoboxes around but as long as they aren't right next to the weapon, or people will camp there. Try and space out your light weapons so it takes at least 5 seconds to get from one to another.
Other weapons - (satchels, snarks, tripmines)
Try and keep these somewhat spaced out. It's nice to put 2 tripmines next to each other in a little corner in a building. Any more and people will tend to hang around there and build up a tripminefield. Snarks go anywhere really, but being Xen creatures why not put them under the stairs or in a maintenance tunnel? You only really need 1 snark hive in a map.
Suit items - (health, armour, longjump)
These need careful thought. If you want a face paced map, ditch the chargers and just scatter a couple of healthkits and batteries around. If you want a slower map, put in a couple of chargers. It's best to put no more than 2 healthkits or batteries in one area. One battery or healthkit for a corridor off an arena, 2 (or one of each) for hard to access places or areas far from arenas (outside maybe). If you put a charger in an arena, then it's risky trying to use it. There is a good chance you'll get slaughtered in the process, so you might want to put them around/near arenas just to keep people fighting for them. It's ok to put a 9mmAR near a charger in an arena, but forget AR grenades.
Put no suit items near power weapons. There's nothing worse than a crossbow whore stocked up on health and armour.
Also, make sure you keep the theme of the map. You won't usually find HEV chargers on an alien planet (try healing pools or other creative things instead).
Remember also that you can vary the amount of weaponry in a map, as long as each category is about balanced.
Re: Op4_oasis pics
Posted by Ronin on
Sun Oct 26th 2003 at 8:09pm
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Well sim, you know what im going to say, thanks. Once again i find my self caught in a decision, do i map, or do i eat. This gives me new hope in my quest to become a better mapper. Thanks again Sim.
Re: Op4_oasis pics
Posted by Sim on
Sun Oct 26th 2003 at 9:24pm
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No problem. And it's good that you have a lot of motivation for mapping. I'm lacking in that right now.
Re: Op4_oasis pics
Posted by Ronin on
Sun Oct 26th 2003 at 10:02pm
Posted
2003-10-26 10:02pm
Ronin
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With HL2 on its way, i have to be ready. I want to be one of the people that gamers can look back and say, he had a really good map. I have to be modivated, this is like how some teens are just modivated about cars, or skateing....im not saying i dont do anything else, im a very avid snowboarder, but this is what i have done for my entire life, play games. And its no surprize to me that i have become a mapper. Speaking of which, im useing WC for a project in engieneering, and now they want me on an international team because of the fact i can build 3d models. Is that cool or what?
Re: Op4_oasis pics
Posted by FIDDLER on
Mon Oct 27th 2003 at 4:18pm
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Feb 4th 2003
I'm coming in on this just a tad late but...
There is allready a map called op4_oasis made by T|2IPL3_6[K-9]. It's not out there on the main stream but I would sure hate for that map to come up on one of the Armageddon servers and people that downloaded your map having "map differs from servers" error.
Re: Op4_oasis pics
Posted by FIDDLER on
Wed Oct 29th 2003 at 1:23pm
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Feb 4th 2003
Just thought I would let you know. It could be a problem later on down the road.