Re: client dll not building properly??
Posted by diablobasher on
Sat Jan 29th 2005 at 9:15pm
143 posts
44 snarkmarks
Registered:
Oct 18th 2003
Occupation: Spastic, Bannisher of HALO!
Location: England
I tried to edit some of the source SDK C++, just the base tutorial on the documentation, the only thing im doing is changing the speed of the RPG launcher, nothing else.
I am using Visual Studio 8.0 express. When i load the Game_sdk Solution, it says it has to convert the solution, so i convert it, and it seems to load fine. But when i try to compile the DLL's it wont, i dont know what the problem is, the compile log says some weird stuff about folders not being found or recognized.
Does anybody know if this is because i am using version 8.0, or because im doing something wrong? I followed the instructions on the SDK documentation exactly.
Im really confused, any ideas?
Re: client dll not building properly??
Posted by j14rk1n on
Mon May 16th 2005 at 11:04pm
Posted
2005-05-16 11:04pm
1 post
0 snarkmarks
Registered:
May 12th 2005
Occupation: Student
Location: USA
I think you're a version ahead, actually. It'll compile in Visual Studio .net(7.0), so I'm not sure why it wouldn't work...
Did you change your compile settings to 'HL2 Release', or something like that?
Maybe some of your directories are messed up. The code may refer to
standard include files which the compiler may not be able to find... If
it's not that... just check around. If it identifies a directory, make
sure to check out the problem area.
Other than that, sorry- I can't help you.