De_Agora

De_Agora

Re: De_Agora Posted by sXenoG on Sun Jan 30th 2005 at 5:14am
sXenoG
49 posts
Posted 2005-01-30 5:14am
sXenoG
member
49 posts 5 snarkmarks Registered: Dec 24th 2004
How was de_agora made so smooth? What type of technique was used?

http://up2.fastuploads.com/dm_agora0004.jpg

Everyone complained about hl2 being too linear if this guy had been ont
he team i dont kno what people could have complained about..l
Re: De_Agora Posted by cloudsofthought on Sun Jan 30th 2005 at 5:20am
cloudsofthought
20 posts
Posted 2005-01-30 5:20am
20 posts 2 snarkmarks Registered: Dec 27th 2004 Location: USA
Lots of Displacements and Subdividing.

...Reminds me of Sonic the hedgehog. I hated Sonic.
Re: De_Agora Posted by devil_monkey471 on Sun Jan 30th 2005 at 5:21am
devil_monkey471
27 posts
Posted 2005-01-30 5:21am
27 posts 13 snarkmarks Registered: Jan 27th 2005 Location: Canada
Definitely subdivisions.
Re: De_Agora Posted by sXenoG on Sun Jan 30th 2005 at 11:08am
sXenoG
49 posts
Posted 2005-01-30 11:08am
sXenoG
member
49 posts 5 snarkmarks Registered: Dec 24th 2004
Did this works somewhat well but i always screw it up lol is there any maybe more detailed descriptions on how ot accomplish it?
Re: De_Agora Posted by Leperous on Sun Jan 30th 2005 at 11:12am
Leperous
3382 posts
Posted 2005-01-30 11:12am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Learn to use the tool and you'll figure it out, I for one am not writing a lengthy and boring tutorial for it :razz: You'll need to 'sew' quite often too.