Re: cannister
Posted by Natus on
Sun Jan 30th 2005 at 1:09pm
Natus
member
570 posts
76 snarkmarks
Registered:
Jan 28th 2005
Location: Denmark
ok, one of my friends made this map with a gas can thing that begins to
fly around and then explode, and one of my other friends thought that
it was very cool so he insisted in that i should have some of these in
my map, or many of them.
i tried using the physics_cannister wich i think is right, but when i compile theres just a big red glowing ERROR sign in my map.
anyone know what to do?
Re: cannister
Posted by Bobv on
Sun Jan 30th 2005 at 2:38pm
Bobv
member
198 posts
40 snarkmarks
Registered:
Jan 9th 2005
Occupation: n/a
Location: USA
try using prop_physics and giving it a world model for canister?