Tieing sounds to a moving object?

Tieing sounds to a moving object?

Re: Tieing sounds to a moving object? Posted by iceman on Sun Jan 30th 2005 at 4:01pm
iceman
31 posts
Posted 2005-01-30 4:01pm
iceman
member
31 posts 3 snarkmarks Registered: Jan 26th 2005
Im currently having problems tieing a sound to an object. i have a flame thrower constructed from prop phyics(works perfectly fine) and im trying to have a sound of a flame following it so i cant kill people stealthy with a flame thrower (would be kinda cheap) any one have any ideas?
Re: Tieing sounds to a moving object? Posted by Leperous on Sun Jan 30th 2005 at 4:18pm
Leperous
3382 posts
Posted 2005-01-30 4:18pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Set the SourceEntityName property of an ambient_generic entity to be your prop.