rope elevator with physics

rope elevator with physics

Re: rope elevator with physics Posted by uberDingo on Sat Dec 25th 2004 at 2:22am
uberDingo
72 posts
Posted 2004-12-25 2:22am
72 posts 17 snarkmarks Registered: Dec 21st 2004
I found this lil map while searching for ropes, elevators, physics... just poking around.

http://www.halflife2.net/forums/showthread.php?t=61982&highlight=elevator

See, I can't get it to work with CS:S and was wondering if it's because CS:S has limited physics? I checked on the entities used to make it and it appeared that they should all work in CS:S but Im a newbie so I gave up after a few hours of screwing around with it.

It looks really cool in hammer... 3 ropes holding up a platform with phys_ballsocket entities, contraints, etc. I dont suppose anyone has a CS:S map that makes use of a lot of physics that I could pick apart? <grin>
Re: rope elevator with physics Posted by hugo on Mon Feb 14th 2005 at 6:55pm
hugo
1 post
Posted 2005-02-14 6:55pm
hugo
member
1 post 0 snarkmarks Registered: Feb 13th 2005 Occupation: Czecg Location: Czech
Problem with CSS is that if you're in a Elevator / Standing on moving entity / physbox you character is begining to shake upsidedown and left to right, i've heard it's some problem beetwen server<->client where the player poisition should be.
So you can't make any real elevator in CSS without the horrible effect.
Blame Valve :smile:
Re: rope elevator with physics Posted by Bobv on Mon Feb 14th 2005 at 9:56pm
Bobv
198 posts
Posted 2005-02-14 9:56pm
Bobv
member
198 posts 40 snarkmarks Registered: Jan 9th 2005 Occupation: n/a Location: USA
Problem with CSS is that if you're in a Elevator / Standing on
moving entity / physbox you character is begining to shake upsidedown
and left to right, i've heard it's some problem beetwen
server<->client where the player poisition should be.
So you can't make any real elevator in CSS without the horrible effect.
Blame Valve :smile:
same in HL2DM - i heard it's an optimization by Valve for multiplayer