Re: How to fix texture color problems
Posted by HeeroYuy on
Thu Feb 17th 2005 at 1:17am
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Feb 16th 2005
Occupation: Software Developer
The siege map I've been working on is coming along nicely, but has an issue. For some reason, whenever I do a sewer, the texture gets rendered a bunch of different colors depending on which face you're looking at. They don't change colors as you move, but let's just say the sewer looks like a bunch of hippies moved in. An example is in my cs_siege map description. Also, I ened up taking out the cylinder, and creating the current sewer from scratch using 6 block brushes, and 4 wedge brushes. I have patched all leaks in the map, I have cubemaps, water-lod entities, and the cubemap is more than 16 units above the water. Any ideas as to the cause of this problem?
Re: How to fix texture color problems
Posted by RadiKal on
Thu Feb 17th 2005 at 2:05am
RadiKal
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The multi-colored effect can happen if you use a texture that is meant for models. You should check to make sure its not a model/prop texture.
Re: How to fix texture color problems
Posted by Leperous on
Thu Feb 17th 2005 at 11:05am
Posted
2005-02-17 11:05am
Leperous
Creator of SnarkPit!
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Have you run buildcubemaps in the console?
Re: How to fix texture color problems
Posted by HeeroYuy on
Thu Feb 17th 2005 at 3:05pm
22 posts
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Feb 16th 2005
Occupation: Software Developer
Thanks for the help guys! It was model textures.