Re: Static model problem
Posted by GleefulSchizo666 on
Fri Feb 18th 2005 at 4:38pm
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Is there anyway to make a model not squirt out black/white blood when using the Cycler entity?
Thanks in advance,
~Schizo
Re: Static model problem
Posted by fraggard on
Fri Feb 18th 2005 at 4:59pm
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Place a func_wall around it with the texture AAATRIGGER. Set the Render Mode to Texture and the Render amount to 0.
Alternatively, place a func_wall with the BLACK texture. Set the Render
Mode to Additive and the Render amount to 0 ( or 255, unsure).
Re: Static model problem
Posted by GleefulSchizo666 on
Fri Feb 18th 2005 at 6:08pm
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I'm using Hammer 3.4 thought so there is no way of telling where the
model is positioned exactly =( But I'll make a guess, run it, and see
how it turns out.
~Schizo
Re: Static model problem
Posted by fraggard on
Sat Feb 19th 2005 at 3:58am
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You need to place it only around the cycler's bounding box. You do not need to worry about the actual dimensions of the model :smile: