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                        Posted by French Toast on 
    Mon Feb 21st 2005 at 1:23am
                     
                    
                 
                
            
            
                
    
            3043 posts
        304 snarkmarks
        Registered: 
    Jan 16th 2005
                    Occupation: Kicking Ass
                            Location: Canada
             
                
                        Is each one of those binders an individual prop?  That's a big problem.  The only thing I can suggest is removing some of them, or, if they are all prop_physics, make some or all prop_statics to try and reduce the strain on your machine.
                                    
             
        
            
            
                                     
                                
                    
                        Re: lag because of bookcase
                        Posted by willow on 
    Mon Feb 21st 2005 at 2:00am
                     
                    
                 
                
            
            
                
    
                    
                             willow
                            willow
            
                        member
     
            34 posts
        13 snarkmarks
        Registered: 
    Nov 24th 2004
                            Location: Central California
             
                
                        Agreed, each of those binder's being their own physics bound objects,
REALLY strains your CPU, if it was one or two, it'd be fine, but 20+ is
a MAJOR hit on CPU when the physics has to render.  If you want
them to all be there still, why not make some of the books
func_breakable, when you destroy the shelf and fling the books all over
the place, people aren't going to notice some of them
disappearing.  Seeming how it's a Deathmatch map, people really
aren't going to notice all the books in great detail when they play the
map either... sooo up to you.
                                    
             
        
            
            
                                
                    
                        Re: lag because of bookcase
                        Posted by halexmorph on 
    Mon Feb 21st 2005 at 2:28am
                     
                    
                 
                
            
            
                
    
            44 posts
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        Registered: 
    Jan 27th 2005
                     
                
                        thanks for the help.  i think i can use a combination of the
breakable idea and deleting some to make it work.  thanks
                                    
             
        
            
            
                                     
                                
                    
                        Re: lag because of bookcase
                        Posted by Gwil on 
    Mon Feb 21st 2005 at 2:28am
                     
                    
                 
                
            
            
                
    
                    
                             Gwil
                            Gwil
            
                        super admin
     
            2864 posts
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        Registered: 
    Oct 13th 2001
                    Occupation: Student
                            Location: Derbyshire, UK
             
                
                        lots and lots of prop_physics (eg the books) is a bad idea for multiplayer, all physics calculations are done server side as far as I know, and a map loaded up with props will lag to hell.
Change them to prop_statics or find out how the bookcases were done in cs_office in source, in the conference room with the hostages.
                                    
             
        
            
            
                                
                    
                        Re: lag because of bookcase
                        Posted by halexmorph on 
    Mon Feb 21st 2005 at 3:27am
                     
                    
                 
                
            
            
                
    
            44 posts
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        Registered: 
    Jan 27th 2005
                     
                
                        ok, here's another bookcase related question...
i deleted a lot of the books but then when the game starts everything
falls to the floor...before the books held the shelves up.  When i
make the shelves static props they don't show up and the books fall
anyway.  How can I make the shelves stay up?
                                    
             
        
            
            
                                
                    
                        Re: lag because of bookcase
                        Posted by halexmorph on 
    Mon Feb 21st 2005 at 4:15pm
                     
                    
                 
                
            
            
                
    
            44 posts
        4 snarkmarks
        Registered: 
    Jan 27th 2005
                     
                
                        oh ok.  thanks for the help.  I appreciate it.