Re: trigger the second animation clip?
Posted by jasonhuang on
Sun Feb 27th 2005 at 9:38pm
2 posts
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Registered:
Feb 21st 2005
hey there,
I put one func_button, one logic_case, and a model, tied to prop_dynamic, with 12 setanimations.
What I've done is while pressing the trigger, it will trigger the first setanimation.
What I want is when pressing the button the second time, it will trigger the second setanimation and at best that player can continuously press the button to trigger those 12 setanimations as an endless loop.
I've tried several types of Output setting between func_button and logic_case but can't accomplish the goal. Could anyone give me some advices? :smile: