Re: Hostage problem in CS:S
Posted by EF on
Wed Mar 9th 2005 at 9:34am
1 post
0 snarkmarks
Registered:
Mar 9th 2005
Hi there. I`m making a hostage map in hammer, and when i`m having problems with hostage entity. I did all steps as said on tutorials. Placed hostage_entity, func_hostage_rescue, several info_node entites.OK i compiled map, opened console typed sv_cheats 1,then nav_generate and it returned me something like this:
"No valid walkable seed positions. Cannot generate Navigation Mesh."
I placed info_node as it was said. That the first node must see second and so on.
Because my map has doors, stairs and other 'difficult' things I thought what it may be problem with my map.
I started news map. Simply big cube then hollow it place info_player_counterterrorist, 3 hostages, hostage zone a few meters from hostages, and info_node, everything seems to be ok, but after compiling the error repeats.
Maybe someone could sent me a link to an uncompiled cs_ type map?
I would test it and chceck whether its something wrong with my cs/hl2 config.
thx in advance
Re: Hostage problem in CS:S
Posted by DjBourgeoisie on
Wed Mar 9th 2005 at 11:35am
Posted
2005-03-09 11:35am
16 posts
2 snarkmarks
Registered:
Nov 18th 2004
ok heres what you do, just bot_add_t or ct and it will generate the nav file, this workaround works great I have found though you will need to go back possibly and manually put in some nav_mark_walkable points in the map while ingame. Try it and let me know but I had this same problem and I was able to fix it this way.