Re: player_weaponstrip
Posted by baalpeor on
Wed Dec 29th 2004 at 11:46pm
Posted
2004-12-29 11:46pm
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Dec 6th 2003
Occupation: Deeze
Location: Atlanta, GA
I've never used this entity myself but I'd bet it has to be triggered.
Re: player_weaponstrip
Posted by Foxpup on
Thu Dec 30th 2004 at 12:26am
Posted
2004-12-30 12:26am
Foxpup
member
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Nov 26th 2004
Occupation: Student
Location: the Land of Oz
You have to trigger it with a trigger_multiple or something and then everyone loses their weapons (including the knife!).
Re: player_weaponstrip
Posted by Gwil on
Mon Jan 3rd 2005 at 4:05pm
Gwil
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Build a brush covered in the AAA texture, and stretch it to cover all the info_terrorist/ct start points at your respawn.
Have it up to about knee height. Select the brush and tie it to a "trigger_multiple" entity (Keyboard shortcut - Ctrl+T).
Right click the trigger brush, go to its properties - click the
smartedit button, and add to the target field the name of your your
weaponstrip entity.
If it doesnt have a name (the weaponstrip), invent one so the trigger_ brush can target it.
Re: player_weaponstrip
Posted by mrnielsen on
Sat Mar 19th 2005 at 8:49pm
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Jan 24th 2005
Occupation: mapper :D
Location: denmark
hi, im using the strip too in my map. but when a player triggers the strip, he cant pickup any weapons on the ground.. anyone knows how to fix that???
its a map where you pickup weapons during gameplay, and i need to make people loose weapons every round start...
Re: player_weaponstrip
Posted by Junkyard God on
Mon May 2nd 2005 at 12:51pm
Posted
2005-05-02 12:51pm
654 posts
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Registered:
Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
isn't it like... a block entity ? make a big block like a buy zone and call it a player_weaponstrip or something, i know witchever it is it does no have to be triggered