opposing force campaign

opposing force campaign

Re: opposing force campaign Posted by lizard on Wed Nov 5th 2003 at 1:08am
lizard
3 posts
Posted 2003-11-05 1:08am
lizard
member
3 posts 0 snarkmarks Registered: Nov 4th 2003
hello, im new to these forums but not too new to mapping.

i want to make an campaign for opposing force, but i really dont have a clue how im gonna solve it, since i have never made a level transistion before :confused: .

heres what i want, i want the player too choise between 3 doors after the intro, what door he choices determines what guns he will have, what maps we will get etc etc.

since i have no idea how to make a level transistion could you guys help me out? :cry:
Re: opposing force campaign Posted by Vash on Wed Nov 5th 2003 at 1:13am
Vash
1206 posts
Posted 2003-11-05 1:13am
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Re: opposing force campaign Posted by lizard on Wed Nov 5th 2003 at 10:20am
lizard
3 posts
Posted 2003-11-05 10:20am
lizard
member
3 posts 0 snarkmarks Registered: Nov 4th 2003
wow thanks that really helped :biggrin:
Re: opposing force campaign Posted by FIDDLER on Wed Nov 5th 2003 at 8:31pm
FIDDLER
39 posts
Posted 2003-11-05 8:31pm
FIDDLER
member
39 posts 14 snarkmarks Registered: Feb 4th 2003
I like the game_player_equip entity :razz: .

With this entity you could setup an arena type map in any mod. Two players could meet up in the arena. A button is pushed then they receive all their weapons, HEV, long jump, etc. and go for broke.

Or gay maps like boot can be created :razz: .
Re: opposing force campaign Posted by lizard on Wed Nov 5th 2003 at 10:28pm
lizard
3 posts
Posted 2003-11-05 10:28pm
lizard
member
3 posts 0 snarkmarks Registered: Nov 4th 2003
those enteties are cool! and really easy to use too :biggrin: i now can continue my mapping *HURAY :clap: *