env_cubemap

env_cubemap

Re: env_cubemap Posted by ben_j_davis on Mon May 16th 2005 at 11:40am
ben_j_davis
69 posts
Posted 2005-05-16 11:40am
69 posts 27 snarkmarks Registered: Mar 22nd 2004
How much is too much? As in, does it matter how many cubemaps there are in a level?

I have multiple areas of water that interconnect. Would just one or two Cubemaps do if all the water brushes are touching each other?
Re: env_cubemap Posted by Dark Tree on Mon May 16th 2005 at 12:04pm
Dark Tree
646 posts
Posted 2005-05-16 12:04pm
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
http://www.valve-erc.com/srcsdk/Levels/cubemaps.htm

<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>Because surfaces must approximate their surroundings via cubemaps, using too many cubemaps in a small area can cause noticeable visual discontinuities when moving around. For areas of high reflectivity, it is generally more correct to place on cubemap in the center of the surface and no more. This avoids seams or popping as the view changes.</DIV></DIV>

I would guess if it looks OK, go ahead. If you start to get bad contrasts or the light starts awkwardly fading, start removing (or just moving) them around. I know for a fact you can have like 6 env_cubemaps right next to each other to create a nice 'cubemap', so it just depends what you need them for. Just try sticking with one in the center unless it isn't working for ya...THEN add more.
Re: env_cubemap Posted by Leperous on Mon May 16th 2005 at 7:54pm
Leperous
3382 posts
Posted 2005-05-16 7:54pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
If you want to connect multiple faces like that, then just get them all to share the same cubemap (the 'brush faces' property of the cubemap, I think it is- and just CTRL+click on the faces in the 3D window).