Custom Skybox Texture

Custom Skybox Texture

Re: Custom Skybox Texture Posted by Carcase on Fri May 20th 2005 at 2:28am
Carcase
145 posts
Posted 2005-05-20 2:28am
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
I wanted to create a simple space texture and a couple other skies but don't actually know how. Can someone please tell me? Thanks
Re: Custom Skybox Texture Posted by Bl1tz on Fri May 20th 2005 at 3:59am
Bl1tz
35 posts
Posted 2005-05-20 3:59am
Bl1tz
member
35 posts 14 snarkmarks Registered: Jan 23rd 2005 Occupation: Slacker
http://fps.brainerd.net/terragen.htm

It's for Quake3, but it definitely applies to any FPS that has skyboxes.

Ignore the stuff about the shaders and what not, and just pay attention to the main tutorial.

Here's a very similar one:

http://www.delphigl.de/tutorials/skybox.html
Re: Custom Skybox Texture Posted by Carcase on Sat May 21st 2005 at 1:41pm
Carcase
145 posts
Posted 2005-05-21 1:41pm
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
Ok, Allow me to rephrase my question. I would like to IMPLEMENT custom skies in my map. How do you take bsps, or tgas or whatever it is, and use it as the sky in your level? I know u have to take 6 different pictures and make a cube or something like that, but I don't understand how to get it into your map.

Thanks blitz for the program, but what I need is to know how to use the skys i've created.