Re: info_intermission problem
Posted by darkphoenix on
Sun May 22nd 2005 at 1:42am
17 posts
72 snarkmarks
Registered:
May 16th 2005
Location: Australia
Hello,
I cannot get the info_intermission entity to work as expected in my HLDM levels.
As I understand it, the info_intermission entity should act as a
camera, and after a player dies their view will be switched to that
camera if they do not re-spawn themselves immediately. The
info_intermission targets an info_target entity to set
the view angle. I have tried this several times, in several of my
maps, and it just never seems to work.
I am using VHE 3.4, compiling with the "v2.5.3 rel Custom Build 1.7p13"
compile tools, and finishing off with XP-Cagey's BSP optimizer
(although it doesn't work whether I perform that final step or not.)
Obviously this is not a level-killing problem (and I doubt I would
recompile my existing levels now to put it back in) but it is quite
frustrating that I cannot get it to work.
Any ideas?
Cheers,
Pete.
Re: info_intermission problem
Posted by darkphoenix on
Sun May 22nd 2005 at 1:44am
17 posts
72 snarkmarks
Registered:
May 16th 2005
Location: Australia
(I should also add that we're playing my levels with the pre-Steam Half-Life version 1.1.1.0 if that makes a difference.)
Re: info_intermission problem
Posted by Foxpup on
Mon May 23rd 2005 at 12:19am
Posted
2005-05-23 12:19am
Foxpup
member
380 posts
38 snarkmarks
Registered:
Nov 26th 2004
Occupation: Student
Location: the Land of Oz
Info_intermission doesn't work with multiplayer.
Better to be in denial than to be human.
Bill Gates understands binary: his company is number one, and his customers are all zeros.