Re: Something new about custom sounds?
Posted by Pimpf on
Wed Dec 15th 2004 at 7:41am
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Dec 8th 2004
Location: germany
I want to use the good old CS-Door sound in CS:S. How do I do that?
I found some old threads about that but without any explaination or solution...
Re: Something new about custom sounds?
Posted by nickster on
Wed Dec 15th 2004 at 4:49pm
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Nov 22nd 2004
As far as I know, no one has figured out how to use custom sounds in CSS or HL2DM yet. It might not be supported at the moment.
Re: Something new about custom sounds?
Posted by Pimpf on
Thu Dec 16th 2004 at 6:12pm
15 posts
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Registered:
Dec 8th 2004
Location: germany
Ok, thanks but i doesnt work. I think Im too stupid for this, so it would be kind if you helped me.
I have the sound csdoor.wav and want to have it in a map for cs:s. So i looked into the "counter-strike source shared.gcf" and found the door-sounds in [root]/cstrike/sound/doors
so created a folder in my steamapps-folder named cstrike, in this folder i created a folder named sound and in there a folder named doors again. there i placed the csdoor.wav. Now in "hammer", i searched for a standard door-sound which was shown in doors/*.wav. i selected it and replaced the standard sound-name with "csdoor".
This is /doors/csdoor.wav now, but it doesnt work. So I tried cstrike/sound/doors/csdoor.wav .. NOTHING
PLEASE HELP ME!
Re: Something new about custom sounds?
Posted by Carcase on
Fri May 27th 2005 at 7:14pm
Carcase
member
145 posts
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Registered:
Nov 15th 2003
Location: Northern Virginia
I do know that when you want to play the mp3 single player songs using an ambient generic, you have to trigger it and give it a slight delay, or else it wont work. Perhaps it is the same with your problem. Try having something activate the sound with a delay. If its a door you could use the input output triggers, so when you open the door it plays the sound. when u close the door, plays the other sound. Thing is, triggered sounds don't like to be activated again as far as I know.