Custom Sounds for real

Custom Sounds for real

Re: Custom Sounds for real Posted by Carcase on Fri May 27th 2005 at 7:21pm
Carcase
145 posts
Posted 2005-05-27 7:21pm
Carcase
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145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
ok I saw 2 threads relating to this question but now that sdk is most nearly completely out, I'm hoping it can be answered in a useful fashion.

How do you import custom sounds into your map? So far I have the wav file, and stuck it in a folder named after my level, which is in the hl2/sounds folder. Nothing happens in hammer. It doesn't preview, it can't find the sound in the sound browser, How do you get it to appear in the sound browser without having to rip apart the gcf file? (unless thats what it takes)

thanks
Re: Custom Sounds for real Posted by Carcase on Sat May 28th 2005 at 3:25pm
Carcase
145 posts
Posted 2005-05-28 3:25pm
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
A tutorial would be a big help for everyone.
Re: Custom Sounds for real Posted by Leperous on Sat May 28th 2005 at 4:39pm
Leperous
3382 posts
Posted 2005-05-28 4:39pm
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
You've got to make sure it's in the right subfolder- if you're making an HL2DM level for example, it needs to be somewhere underneath half-life 2 deathmatch\hl2mp\sound dir (note it's "sound", not "sounds").
Re: Custom Sounds for real Posted by Carcase on Sat May 28th 2005 at 5:02pm
Carcase
145 posts
Posted 2005-05-28 5:02pm
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
hmm, ok so u do put it in the hl2/sound/mapname folder, i'll experiment around a little.
Re: Custom Sounds for real Posted by MonsterDrew on Wed Jun 1st 2005 at 9:20pm
MonsterDrew
2 posts
Posted 2005-06-01 9:20pm
2 posts 0 snarkmarks Registered: Jun 1st 2005 Location: USA
Hi:

I'm REALLY not trying to be a jerk, here, but could someone clear up
the situation a little better with custom sounds? I'm about two
weeks away from finishing a single-player HL2 map that I've been
working on for the past six months. I'm working on optimization
and sounds now, and, unfortunately, the level really won't work without
some custom sound (dialogue).

The custom sound tutorial says that the tutorial is obsolete with the
"advent of new programs that allow you to embed sounds in BSP files" -
what programs are being referred to? Is this just the updates to
the SDK or is it an external program that's been developed an needs to
be used?

Based on what's discussed above it sounds like maybe, for my HL2
single-player map, I just need to put the sounds in the following
folder? C:\Program Files\Valve\Steam\SteamApps\[my user
name]\half-life 2\hl2\sound\[my map name]

Thanks a lot for the help. I'll be releasing the map on my
website (www.monsterdrew.com) in the next two-three weeks and I think
it'll be a lot of fun to play.
  • Drew
Re: Custom Sounds for real Posted by rs6 on Wed Jun 1st 2005 at 9:33pm
rs6
640 posts
Posted 2005-06-01 9:33pm
rs6
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640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
use bspzip to embed the sounds into your bsp.

this site is your best friend for mapping(next to snarkpit that is :smile: )

http://www.valve-erc.com/srcsdk/Levels/bspzip.html

So then when you put a download link you won't have to worry about people not getting your custom sounds.
Re: Custom Sounds for real Posted by Carcase on Fri Jun 3rd 2005 at 5:28pm
Carcase
145 posts
Posted 2005-06-03 5:28pm
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
Thank you SO Much! Not only does that process let you implement sounds into your maps but models, textures, and everything else. I dont know if people can download my map with the sounds, but it does work.